Thin Armor (5e Variant Rule)

Thin Armor

At your DM's option, you may purchase or start out with a set of thin armor instead of normal armor. Thin armor can be applied to any armor that is Medium or Heavy.

Medium thin armor is 3 lb lighter. If it gives you Disadvantage on Stealth, it no longer does. The base armor class is reduced by 1. For example, if it is normally 13+Dex (maximum 2), then it would be 12+Dex (maximum 2).

Heavy thin armor is 5 lb lighter. You cannot gain Disadvantage on Stealth by wearing Heavy thin armor. The base armor class is reduced by 1. For example, is it is normally 17, then it would be 16. If you have proficiency in Medium armor, you count as having proficiency with Heavy thin armor.

All thin armor is 2 times as expensive as the normal equivalent, because of the skilled labor required to make effective armor with less material.



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gollark: It seemed to work when I was using it with filters set on the servos.
gollark: Does Thermal Dynamics do it okay?
gollark: What's that doing? Just deliquifying emeralds?
gollark: I also like Factorio, because despite being magic-blocky there are complex supply chains and stuff, loads of ways to optimize, and it's actually designed to allow mass production.
gollark: Ender IO: place one block, you have done all ore processing forever, maybe add grinding balls.TE: get pulverizer, you can also get induction smelters with interesting tradeoffs (faster but requires sand and no secondary output of other metal), maybe set up hybrid system involving feeding in cinnabar or whatever, get pyro-concentrators and tectonic initiators, supply petrotheum and pyrotheum...
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