Thief (5e Creature)
Thief
Medium humanoid (any race), any alignment Armor Class 13 (leather armor)
Skills Stealth +6 Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action. Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll. ACTIONSDagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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Thieves specialize in stealing and breaking into buildings. They will usually only fight as a last resort. |
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