Therionthrope (3.5e Template)

This page was marked as abandoned on 16:47, 5 March 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Vastly incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Therionthrope

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

3e Summary::

Therionthropes are half-animal, half-humanoid creatures. They frequently have animal heads and human bodies. They are usually unique, being the results of a very unusual set of circumstances, or the result of organized cross-breeding. In most cases, they are incapable of producing offspring.

Creating a Therionthrope

Many therionthropes are considerably less human that those described here. More extreme therionthropse are described under their appropriate creature entry and are usually found under Monstrous Humanoid or Aberration.

Size and Type


Hit Dice


Speed


Armor Class


Attack

  • Horns or Antlers as a secondary weapon (1d6 damage, choose bludgeoning or piercing). May not wear helms.
  • Two claw attacks as a secondary weapons (1d4 slashing, medium). May not use claws while wearing hand gear. May also take the pounce ability.
  • Two hoof attacks as a secondary weapons (1d4 bludgeoning, medium).
  • Bite attack (tooth or beak) as a secondary attack (1d4 piercing).
  • Tail attack as a secondary weapon (1d6 slam). May learn multiattack. Must wear custom armor (x2 cost).

Full Attack


Special Attacks


Special Qualities


Abilities

Therionthropes choose among one of the following abilities. They may later use a General Feat to acquire more of these abilities.

Therionthrope Abilities (Choose One, or Choose as a Feat)
  • +2 to one Ability Score (May only be chosen once.)
  • Skill Focus (any skill)
  • Low-Light Vision
  • Scent
  • +1 natural armor
  • endure elements as a continuous ability. Choose hot or cold.
  • +10 foot movement while in light armor or no armor, and unencumbered.
  • +1 racial bonus to all saving throws
  • Weapon Finesse

The following abilities are only available at character creation. These abilities may be taken using a general feat or a fighter bonus feat.

  • Quadraped (size becomes large, must wear custom armor, move +20 feet, gain two secondary claw or hoof attacks, +2 LA)
  • Monstrous Humanoid type
  • Aberration type

Skills


Feats


Environment


Organization


Challenge Rating


Treasure


Alignment


Advancement


Level Adjustment

0


Back to Main Page 3.5e Homebrew Creatures Templates

gollark: Imagine Zig, but working and documented.
gollark: Yes, praise be.
gollark: ... OCaml? But it's not very low level.
gollark: ++deploy Rust
gollark: Rust *will* be initiated.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.