The Transistor (5e Subclass)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Transistor franchise, and/or include content directly affiliated with and/or owned by Supergiant Games. D&D Wiki neither claims nor implies any rights to Transistor copyrights, trademarks, or logos, nor any owned by Supergiant Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
This page is incomplete and/or lacking flavor. Reason: This subclass is unfinished. Several features reference other features that don't exist.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

This page needs grammatical help. Reason: Capitalization.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Transistor Otherworldly Patron

The Transistor is an Otherworldly Patron for the warlock.

A Transistor is a mechanical greatsword that contains and absorbs the spirits of dead people. Those spirits give it magical power.

Expanded Spell List

The Transistor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Transistor Expanded Spells
Spell LevelSpell
1stguiding bolt, shield of faith
2ndcalm emotions, find steed
3rdblink, conjure animals
4thdeath ward, greater invisibility
5thanimate objects, creation
Soulbound

At level 1, You gain a Transistor. It doesn't deal damage, but you need it to use Functions such as Crash.

  • Crash() As an action, you can make a ranged spell attack with a range of 60 feet. It deals 2d6 force damage on a hit, and you do not suffer disadvantage on this roll for attacking a target within 5 feet of you. At 7th level, Crash deals 3d6 damage on a hit. At 17th level, Crash deals 4d6 damage on a hit.
Absorbtion

At level 1, When you kill a creature during Combat, you gain hit points equal to 1d6 + your Charisma modifier At level 5, it becomes (2d6), Level 11 (3d6), Level 17 (4d6). Additionally, if you know someone incredibly well you can communicate with them using your transistor provided that they were killed with one of your transistor's functions.

Function.Get(1)

At level 6, You learn one of the following Functions:

  • Ping(): As a bonus action, you can use Ping(). Make a ranged spell attack against a creature or object within 120 feet of you. On a hit, the target takes 1d8 force damage.
  • Breach(): An an action, you can use Breach(). You create a 120-foot long line that is 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 4d8 force damage on a failed save, or half as much damage on a successful one.
  • Spark(): An an action, Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 3d8 force damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect.
  • Mask(): An an action, You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration(10 mins), but the invisibility ends if you attack or cast a spell. You Gain an additional 2d6 force damage on your next attack while the invisibility is up.
Function.Get(2)

At level 10 you may learn two of the following functions:

  • Purge(): As an action, you can use Purge(). Make a ranged spell attack against a creature or object within 60 feet of you. On a hit the target takes 1d8 force damage. At the end of each of its turns for 1 minute, it must succeed on a Constitution saving throw or take this damage again. The effect ends early the target regains hit points.
  • Load(): As an action, you can use Load(). You strike the ground, creating a burst of forceful energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 Force damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
  • Help(): As an action, you can use Help(). You call forth a bestial servant. A beast of challenge rating 5 or lower within 5 feet of you, coming from the transistor The Beast disappears when it drops to 0 hit points or an hour has passed. The beast is friendly to you and your companions for the duration. Roll initiative for the beast, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the beast, it defends itself from hostile creatures but otherwise takes no actions.
  • Cull(): As an action, you can use Cull(). reverses gravity in a 20-foot-radius, 50-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. After a minute all things in the cylinder are slammed into the ground for 5d6 bludgeoning damage.
Function.Overload.exe

At level 14, All Functions deal 1 additional die of damage. Additionally, your Function's damage ignores resistance and immunity to force damage. (Resistance is ignored, Immunity is treated as Resistance)


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: (Probably)
gollark: Honestly we'll just get the raffle forever with the same numbers.
gollark: When they have no value we'll all have one.
gollark: I finally decided what to do with my ND.
gollark: Reds in ridiculous quantities are even better!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.