The Staff of Tzeentch (5e Equipment)
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Staff, Legendary (Spellcaster of choatic alignment.) A staff created by the chaos god Tzeentch, this weapon has channeled magic that shattered worlds, and has been cast through the warp to gain further knowledge. Semi-sentient the staff corrupts the user, constantly encouraging them to pursue unknown magics, and the favor of Tzeentch by sending him souls. Offer Soul. When a spell cast by the wielder, either through normal spellcasting or the spell thief feature, kills a creature, they may choose to feed the staff. If done so, the creature's soul must perform a Wisdom saving throw equal to the staffs Spell DC (found in Spell thief abillity), or be consumed by the staff. Souls Required
Absorb Spell. The staff is able to cast the Counterspell spell:
If the staff uses all its charges the player rolls a 1d20. On a critical failure they suffer the Consequences. Spell Thief. When a spell been negated, make a DC 25 Arcana check. On a success, the staff stores the spell, and can cast it on a later turn for charges equal to the spells level. Spell's cast from the staff have the same DC is equal
Summon Greater Deamon Of Tzeentch Once the staff reaches Stage 5, it gains the spell summon greater daemon The Lord Of Change. which it can cast for 80 charges at a DC 25 Arcana check, failing means you become the component of the spell. Once cast, the staff can't be used until it recovers the equivalent of 160 charges, and the spell can't be cast again until the staff is fed 500 souls of humanoids or a powerful creature with CR 18. Chaotic Corruption Wielding the Staff of Tzeentch take's a toll on the character as they are warped and changed by the powers of chaos itself. This feature can not reduce an ability score below 3.
Consequences After attuning to the staff, if the wielder tries to unattune with the staff, get rid of the staff, or tries to tell anyone of the existence of the sentience in the staff, they must make a DC 25 Wisdom saving throw or have their soul eaten and sent to Tzeentch while their body is used as a component to summon a daemon of Tzeentch in its place. On a successful roll, the character takes 5d10 psychic damage.
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