The Silence (5e Creature)

The Silence

Medium aberration, neutral evil


Armor Class 15 (natural armour)
Hit Points 45 (10d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 11 (+0) 20 (+5) 18 (+4) 12 (+1)

Saving Throws Int +7, Wis +6
Skills Deception +5, Stealth +5, Intimidation +5, Perception +6, Persuasion +3
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Common, telepathy 30 ft.
Challenge 4 (1,100 XP)


Forget. Whenever a creature is no longer able to see a silence the target makes a mark on their arm, signifying that they have seen the silence. The target then forgets ever seeing the silence, and must make a DC 15 Constitution saving throw. On a failed save, the target takes 2 (1d4) psychic damage and staggers back 5 feet. On a successful save, the target takes half as much damage and does not stagger.

Innate Spellcasting. The silence's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The silence can innately cast the following spells, requiring only verbal components:

At will: chill touch, lightning lure

ACTIONS

Multiattack. The silence makes two attacks with its claws. Alternatively, it makes one attack with its claws and casts a spell.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 1) piercing damage, plus 7 (3d4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or look away from the silence (causing the Forget feature to trigger).


No one really knows where the Silence came from. No one knows that the Silence even exist. For when you look away, you forget ever having seen the silence. While not a physically intimidating creature, the Silence are one of the most feared creatures to come across. Silent to their last breaths, they never give anything to remember them by. Disappearing into the night, they leave no trace of their existence. If you see them, you won't know. If they kill you, they will never find them. You will have died with no trace of an existence.


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gollark: !quote 708948631381737483
gollark: Limited liability is good because it makes it safer to invest in things/have shares, but government bailouts of failing companies are bad because a company that cannot support itself on its own merits deserves to die.
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