The God’s Grand Fern Hound (5e Creature)

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The God's Grand Fern Hound

Large plant, chaotic neutral


Armor Class 20 (natural armor)
Hit Points 194 (20d10 + 80)
Speed 50ft


STR DEX CON INT WIS CHA
26 (+8) 15 (+2) 30 (+10) 5 (-3) 16 (+3) 6 (-2)

Skills : Perception +6 Acrobatics +4 Intimidation +5
Senses passive Perception 16
Languages Ancient, Celestial
Challenge 16 (15,000 XP)


Bramble Glow Grove. makes a lantern out of brambles and bioluminescent light to slowly heal (1d4 per 30 sec) and shine bright light in 20 ft radius and dim light for 40ft (Duration 15 min)

Keen Hearing and Smell.. The fern hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Claws. +8 to hit, reach 5 ft., one target. Hit: X (3d8 + 8) slashing damage.

Bite. +8 to hit, reach 5 ft., one target. Hit: X (4d8 +8) piercing damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.


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