The God’s Grand Fern Hound (5e Creature)
The God's Grand Fern Hound
Large plant, chaotic neutral Armor Class 20 (natural armor)
Skills : Perception +6 Acrobatics +4 Intimidation +5 Bramble Glow Grove. makes a lantern out of brambles and bioluminescent light to slowly heal (1d4 per 30 sec) and shine bright light in 20 ft radius and dim light for 40ft (Duration 15 min) Keen Hearing and Smell.. The fern hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. ACTIONSClaws. +8 to hit, reach 5 ft., one target. Hit: X (3d8 + 8) slashing damage. Bite. +8 to hit, reach 5 ft., one target. Hit: X (4d8 +8) piercing damage. LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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