The Butcher (5e Creature)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Diablo franchise, and/or include content directly affiliated with and/or owned by Blizzard Entertainment, Inc. D&D Wiki neither claims nor implies any rights to Diablo copyrights, trademarks, or logos, nor any owned by Blizzard Entertainment, Inc. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

The Butcher

Huge fiend (demon), chaotic evil


Armor Class 19 (natural armour)
Hit Points 212 (15d12 + 120)
Speed 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+3) 26 (+8) 8 (-1) 16 (+3) 16 (+3)

Saving Throws Str +11, Dex +7, Con +12
Skills Athletics +11, Perception +7,
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses passive Perception 17
Languages Abyssal, Common
Challenge 14 (11,500 XP)


Magic Resistance. The Butcher has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The Butcher can make three attacks, two with his Cleaver and one with his Hook, he may choose to Charge instead.

Bloody Cleaver. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 5) Slashing damage and 7 (2d6) Fire damage.

Butcher's Hook. Ranged Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 5) Piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be dragged within 5 ft of The Butcher.

Repelling Charge. Melee Weapon Attack: +9 to hit, reach 15 ft., any in the straight 15 ft charge line. Hit: The Butcher Charges in a 15 ft line, each creature in that line must succeed on a DC 17 Dexterity saving throw or 16 (2d8 + 5) Bludgeoning damage and 5 (2d4) Fire Damage, taking half on a Success. On a failed save, the creature is thrown 20 ft away from The Butcher.

LEGENDARY ACTIONS

The Butcher can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Butcher regains spent legendary actions at the start of his turn.

Summon Flame. Ranged Weapon Attack +7 to hit, range 60 ft., one target. Hit: 11 (3d6) Fire damage.

Repelling Charge (Costs 2 Actions). The Butcher uses his Repelling Charge.

http://4.bp.blogspot.com/-Yr94GGeMbag/T8r2F_-_JUI/AAAAAAAAFXo/1CGAfBDdohU/s1600/thebutcher.jpeg
(Diablo 3)

"The truth about the Butcher demon was more startling than I ever anticipated. Evidently, there are many of them within the Burning Hells, though they used to be solely under Diablo's command. The butchers are stitched together from the parts of other demons to combine their strengths, then given life through wicked magic."


Back to Main Page 5e Homebrew 5e Creatures

gollark: 𝗟𝘆𝗿𝗶𝗰𝗟𝘆 𝗶𝘀 𝘀𝘁𝘂𝗽𝗶𝗱; 𝗘𝘀𝗼𝗹𝗮𝗻𝗴𝘀 𝗮𝗿𝗲 𝗰𝗼𝗼𝗹.
gollark: What? Why?
gollark: ||spoiler spoiler spoiler spoiler spoiler spoiler||
gollark: Something something libreoffice.
gollark: https://www.youtube.com/watch?v=Zh3Yz3PiXZw
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.