The Arcane Compendium (5e Equipment)

Back to Main Page 5e Homebrew Equipment Wondrous Items

This page is incomplete and/or lacking flavor. Reason:
Work In Progress


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Wondrous Item, artifact (requires attunement by a wizard)

The Arcane Compendium is a leather bound book with a tree design on the front cover. A faint blue glow emanates from the pages.

Many years ago a wizard that was a servant of the god of magic asked his god for an indestructible book within which he could record his life and all the spells he knew and would know, and his god granted him this book but said that he must put every spell he ever learned into it and so the Wizard feeling so very humbled by his God granting his request, wrote down every spell he ever knew into the book till the day he died the book now resides in the wizards tower(Your DM decides where the tower is) this wizard was considered to be the most powerful ever to exist many many people have heard of the book and it's origin, though as all tales it has been distorted by the passing of time and there are many versions of it, and while many people have been searching for this book for centuries none have even found the tower, until you...

To attune to the Compendium you must have an Intelligence score of 20 or more and cast the identify spell on the book or succeed a DC 25 Arcana check. When you do either of these things, the book opens and the pages flutter to the back of the book where your names appear is fancy bold black script as well as any titles you may have, when you attune to the the Compendium a key appears on your wrist, the key itself is brown with no particular design on it, but the key is hung on your wrist by cord of pure gold with little arcane letters written on it, the key cannot be removed from your wrist except by a wish spell. The Compendium can only be opened with the key and when you hold the key in front of the Compendium a red lock will appear floating above the cover. This lock can only be unlocked with the key and by saying the command words "Et Magia, signatus est in Arcanis." The book closes and locks itself, it can be also locked with the key but otherwise, the Compendium stays unlocked.


Benefits and Detriments

2 minor benefits

1 major benefit

2 minor detriments

1 major detriment


Spellcasting. The Compendium counts as an arcane focus and spells cast using the book are unaffected by counterspell and dispel magic. You can cast spells from the Compendium's spell list by spending a number of charges equal to the spell level. The Compendium has 20 charges and regains 1d8+4 charges at dawn. You may not cast a spell through the Compendium if you do not have spell slots for that level of the spell. You can add any spell you know into the Compendium by spending 24 hours concentrating on adding the spell to the book.

Cantrips.

acid splash

guidance

eldritch blast

message

resistance

true strike

fire bolt

ray of frost

mending

produce flame

spare the dying

druidcraft

Level 1.

animal friendship

magic missile

sanctuary

unseen servant

sleep

thunderwave

speak with animals

shield

alarm

illusory script

cure wounds

inflict wounds

burning hands

bless

longstrider

command

bane

charm person

Level 2.

find steed

flame blade

levitate

blur

hold person

invisibility

locate object

warding bond

misty step

find traps

enthrall

enhance ability

level 3.

water walk

spirit guardians

stinking cloud

hypnotic pattern

slow

wind wall

blick

tiny hut

mass healing word

beacon of hope

fireball

counterspell

fly

tongues

fear

haste

lightning bolt

level 4.

arcane eye

banishment

compulsion

confusion

control water

dimension door

divination

faithful hound

greater invisibility

ice storm

locate creature

private sanctum

secret chest

freedom of movement

stone shape

wall of fire

level 5.

animate objects

arcane hand

awaken

commune with nature

conjure elemental

dispel evil and good

dominate person

flame strike

hold monster

insect plague

legend lore

mislead

passwall

planar binding

reincarnate

seeming

telekinesis

wall of force

wall of stone

level 6.

blade barrier

chain lightning

contingency

disintegrate

find the path

heal

forbiddance

freezing sphere

guards and wards

harm

heroes' feast

instant summons

mass suggestion

move earth

sunbeam

true seeing

wall of ice

wall of thorns

wind walk

word of recall

level 7.

Arcane Sword

conjure celestial

delayed blast fireball

divine word

etherealness

finger of death

fire storm

forcecage

magnificent mansion

plane shift

prismatic spray

regenerate

sequester

symbol

teleport

level 8.

antimagic field

control weather

demiplane

earthquake

dominate monster

incendiary cloud

maze

mind blank

power word stun

sunburst

level 9.

astral projection

foresight

gate

Imprisonment

prismatic wall

power word kill

storm of vengeance

time stop

true polymorph

wish

To whoever finds this book I am Gremon Alpator and I have been writing in and recording spells in this book for 100s of years, and I humbly ask you to do the same please grant an old mans dying wish and complete this book, and thank you for visiting me. ~ Gremon the wizard o--- *there's a line of black ink where it look like the quill was dragged off the page*



This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.