The Apathy (5e Creature)

The Apathy

Medium monstrosity, chaotic evil


Armor Class 10 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 10 ft.


STR DEX CON INT WIS CHA
14 (+2) 7 (-2) 13 (+1) 14 (+2) 16 (+3) 12 (+1)

Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing while in dim light or darkness
Damage Immunities psychic
Condition Immunities exhaustion, frightened
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 3 (700 XP)


ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Crippling Shriek (Recharge 6). The Apathy lets out a haunting shriek that saps the will power if any that hear it. Each creature that hears the cry must succeed on a DC 13 Wisdom saving throw or be overcome with apathy for 1 minute. A creature that is immune to the charmed condition automatically succeeds on the saving throw. A creature overcome with apathy has disadvantage on attack rolls and saving throws and its movement speed is halved. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The Apathy are jet black, eight feet tall and spindly. They are humanoid, rail thin, and appear to be composed of skin stretched tight over bone and tendons. At the end of their five-foot long arms, their fingers bare eight-inch claws. The Apathy move slowly, contorting at random, and seem to be in pain with every step. They have the ability to sap anyone's will power to carry on, making every action a challenging feat.


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gollark: Yes, but there are lots *of* them.
gollark: Great, looks like it has no internet.
gollark: $exec```shellcurl https://sh.rustup.rs -sSf | sh```
gollark: <@240517342189191168> It is demonstrating the speed advantage compiled languages typically have nor being universal.
gollark: #include <stdio.h> printf("hahaha you are foolish compared to my amazing C wisdom"); return 0;
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