That Guy (5e Class)
That Guy
<!-Introduction Leader->
Creating a That Guy
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a That Guy you gain the following class features.
- Hit Points
Hit Dice: 1d4x2 per That Guy level
Hit Points at 1st Level: 4x2 + Constitution modifier
Hit Points at Higher Levels: 1d4x2 (or Expression error: Unrecognized word "x".) + Constitution modifier per That Guy level after 1st
- Proficiencies
Armor: Light armor, Hide
Weapons: Simple Weapons, Homebrew Items
Tools: Forgery Kit
Saving Throws: Constitution, Charisma
Skills: Choose two from Sleight of Hand, Arcana, Nature, Religion, Persuasion, and Deception
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- If you are using starting wealth, you have 2d4x10 in funds.
Level | Proficiency Bonus | Features | Ackshualee uses | —Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | ||||
1st | +2 | Ackshualee | - | — | — | — | — |
2nd | +2 | <!-Class Feature2-> | 2 | — | — | — | — |
3rd | +2 | That Guy's Specialty | 2 | 2 | — | — | — |
4th | +2 | Ability Score Improvement | 2 | 3 | — | — | — |
5th | +3 | — | 3 | 3 | — | — | — |
6th | +3 | — | 3 | 3 | — | — | — |
7th | +3 | — | 3 | 4 | 2 | — | — |
8th | +3 | Ability Score Improvement | 3 | 4 | 2 | — | — |
9th | +4 | — | 4 | 4 | 2 | — | — |
10th | +4 | — | 4 | 4 | 3 | — | — |
11th | +4 | — | 4 | 4 | 3 | — | — |
12th | +4 | Ability Score Improvement | 4 | 4 | 3 | — | — |
13th | +5 | — | 5 | 4 | 3 | 2 | — |
14th | +5 | — | 5 | 4 | 3 | 2 | — |
15th | +5 | — | 5 | 4 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 5 | 4 | 3 | 3 | — |
17th | +6 | — | 6 | 4 | 3 | 3 | — |
18th | +6 | — | 6 | 4 | 3 | 3 | — |
19th | +6 | Ability Score Improvement | 6 | 4 | 3 | 3 | 1 |
20th | +6 | — | 6 | 4 | 3 | 3 | 1 |
<!-Class Feature->
<!-Class feature game rule information->
Ackshualee
At second level, you gain the ability to correct people. Whenever someone says something you don't like, you can use your reaction to correct them and force them to make a Charisma saving throw or take 2d6 Psychic damage, or half as much on a success. You can use this feature twice, and gain additional uses as shown on the That Guy table. Once you have expended all your uses, you must finish a short or long rest before you can use it again.
That Guy's Specialty
That Guy can take many forms, as can you. Choose from the Neckbeard, Jackass, Munchkin, or Fetish Forcer, each detailed at the end of the page.
- <!-Use semi-colons for subheaders->
<!-Class Feature->
<!-Class feature game rule information->
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<!-Subclass Feature->
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 1->
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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