Tasha's Tomb Transport (3.5e Spell)

The caster finishes the droning incantations and places her hand on the ground, where dark red runes appear in a circle around it. Eerily dark tendrils rise from the shadows and strike everyone and everything within the area. Everything that touched the tendrils disappears immediately. Far away, a black portal opens on the ground and the travelers rise from it covered in a thin sheen of cold sweat.

Tasha's Tomb Transport
Necromancy
Level: Sor/Wiz 3
Components: V, S
Casting time: 10 minutes
Range: See Text
Target: You and objects and willing creatures.
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No

his spell instantly transports you to a designated Tomb, which may be as distant as 75 miles per caster level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per two caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.

This spell can only be cast in a Tomb, and it transports the targets to another Tomb of the caster's choice. The caster has no ability to determine where in the Tomb she will end up, but all targets appear together. The caster must know where the target Tomb is to within one mile. The spell fails if either Tomb is cut off from the Negative Energy Plane (including effects like dimensional interdiction).

Each creature has to be struck by a dark tendril to be transported, and as such takes 1d4 temporary constitution damage.


Back to Main Page 3.5e Homebrew Sourcebooks Tome of Necromancy
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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