Tango (3.5e Tradition)

Back to Main Page 3.5e Homebrew Rules Elementrics

This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Tango
Transmutation [Water]
Element: Water
Prerequisites: None
Attack Die: d10
1st Kata: Turn water to ice, doing an additional d4 in cold damage with every die of normal damage
2nd Kata: +2 to hit
3rd Kata: +2 to damage
4th Kata: +2 to Fortitide saves
5th Kata: Dehydration attack, Fort save or 1 Con/round as long as the elementrician keeps going
6th Kata: Turn water to ice, doing an additional d6 in cold damage with every die of normal damage
7th Kata: +3 to hit
8th Kata: +3 to damage
9th Kata: +3 to Fortitude saves
10th Kata: Turn water to ice, doing an additional d8 in cold damage with every die of normal damage
11th Kata: Dehydration attack takes 3 Con/round
12th Kata: +4 to hit
13th Kata: +4 to damage
14th Kata: +4 to Fortitude saves
15th Kata: Turn water to ice, doing an additional d10 in cold damage with every die of normal damage
16th Kata: Dehydration attack takes 5 Con/round
17th Kata: +5 to hit
18th Kata: +5 to damage
19th Kata: +5 to Fortitude saves
20th Kata: Turn water to ice, doing an additional d12 in cold damage with every die of normal damage

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.