Talk:Chaos Knight (5e Class)

Balance

To prevent the very justified {{needsbalance}} from being removed again, let's examine a few things.

  • At 1st level, a CK gets a sentient magic weapon at 1st level which doesn't require attunement, and acts as a second character with 120 foot darkvision. Not only does this essentially overcome most DR simply by being a magic weapon, but you also get progressively increasing bonuses to attack and damage rolls with it by 5th level. It gets more broken later, of course. It eventually becomes more powerful than any legendary magic weapon (+4 to hit and damage rolls, plus an extra 1d8 to 2d6 damage on top of that). (FIXED - Nerfed all stats, removed rank 4, requires attunement and removed sentience)
  • This class gets Damage Reduction. Yes, reduction, not resistance, at 2nd level. By high levels you're reducing all weapon damage (including magical weapons) by 12, which is more than most creatures do with an average attack. This only gets worse when you consider the Heavy Weapon Master feat from the Player's Handbookand that this benefit can stack with that one.(FIXED- Nerfed all stats and added that no resistances can be further added to armor)
  • This class is a better less-than-full caster in the game. It gets all wizard schools as opposed to just two, which includes things like misty step, shield, counterspell, haste and other spells that are incredibly powerful in the hands of a martial attacking class like this.
  • On top of all this, it gets more proficiencies than a fighter, the largest HD, as many attacks as a fighter, etc.
  • We haven't even started on subclasses, but suffice to say at 3rd level a Ravager gets 10TENtemporary hit points every single time you hit with an attack. Which in other words means probably every turn, and it stacks with the Damage Reduction noted earlier.(FIXED- Nerfed all stats)
  • At 20th level, a fighter can make four attacks every turnwhich is considered one of the most powerful things in the game. At 20th level, a Ravager subclass can make six attacks every turn.(FIXED- reworked)

I could go on but I hope the point has been made. This class doesn't have many features, but almost every one of them is incredibly overpowered. It would need a heavy nerf and rework to be on the same tier as something like a fighter. - Guy 19:07, 14 September 2018 (MDT)

Remove Chaotic Weapon (+4) and Extra Attack (2), reduce the number of cantrips and spells known and we have a good start. Name-less (talk) 08:13, 16 September 2018 (MDT)

Lowered the hd of the class down to a d10, seeing as the class was already going to have stock access to all armors, and it's armor mastery skill was going to make it far more tanky than any other build out there. I would also like to suggest adjusting that mastery skill down to something a bit more reasonable. Either by reducing, or negating all negatives effects of the currently equipped armor. Stealth checks, weight, things like that. --Oborosen (talk) 20:50, 23 January 2021 (MST)

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