Sylvan (3.5e Template)

Sylvan creatures are strongly connected to nature. They are strengthened and quickened by nature and they become smarter as well. They have various abilities that make them very dangerous in natural settings. Sylvan creatures do not look the same as their normal counterparts and often act more savage. They look more natural and may have leaves growing out of their body, mossy hair, or bark-like skin.


Any creature can have a Sylvan template


Creating a Sylvan Creature

Sylvan is an aquired template that can be applied to any creature

Size and Type

A Sylvan creature gains the fey subtype

Speed

speed +10

Armor Class

+2 natural armor

Special Qualities

  • DR 10/cold iron,
  • Darkvision,
  • Extreme Low-Light Vision,
  • Immune poison and disease,
  • Improved Uncanny Dodge,
  • Spells at will: entangle, tree walk (caster level is creature HD)

Abilities

Str +4, Dex +6, Con +2, Int +4, Wis +6, Cha +6

Skills

Spot +6, Listen +6, Move Silently +4 (natural setting), Hide +4 (natural setting), Survival +6 (natural setting), Knowledge Nature +6

Feats

Alertness, Self Sufficient, Stealthy, and Blind Fight

Environment

Any natural setting such as a forest or desert but not a large city

Organization

Solitary

Challenge Rating

+3

Alignment

Any but usually chaotic

Level Adjustment

+3


Back to Main Page 3.5e Homebrew Creatures Templates

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gollark: It has to directly manipulate AST nodes in cmark.
gollark: Oh, minoteaur actually has that (not the threading bit) in its Markdown parsing code.
gollark: Thus, praise ~~Rust~~ ~~Ferris~~ Nim?
gollark: It compiles in reasonable time *and* makes a 600KB binary in debug mode which is much nicer than equivalent Rust.
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