Swine-Thing (5e Creature)

Swine-Thing

Medium humanoid, chaotic evil


Armor Class 13 (natural armour)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 8 (-1) 11 (+0) 7 (-2)

Senses darkvision 60 ft., passive Perception 10
Languages Undercommon
Challenge 1/2 (100 XP)


Keen Smell. The swine-thing has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

Multiattack. The swine-thing makes two attacks: one with its bite and one with its slam.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.


The swine-things are hideous beings that resemble anthropomorphic pigs. Swine-things stand as tall as a human and have white skin. Their face has a long snout and small black eyes that glister with an intelligence that betrays the swine-things' primitive appearance. The origin of the swine-things is unknown, but when they appear, the always seem to crawl from caves or chasms.

From "The House on the Borderland", William Hope Hodgson, 1908


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gollark: You do, these are DIFFERENT COMPUTERS, that is a significant difference, with different SSDs, and whatever else.
gollark: ```/home/osmarks/ ᐅ systemd-analyzeStartup finished in 5.402s (firmware) + 1.436s (loader) + 8.758s (kernel) + 9.603s (userspace) = 25.200s graphical.target reached after 9.603s in userspace```
gollark: You are NOT CONTROLLING ALL VARIABLES!
gollark: HERESY!
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