Swarm of Minigoblins (5e Creature)
Swarm of Minigoblins
Medium swarm of Tiny humanoids (goblinoid), lawful evil Armor Class 12
Saving Throws Dex +4 Nimble Escape. The minigoblin can take the Disengage or Hide action as a bonus action on each of its turns. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny minigoblin. The swarm can't regain hit points or gain temporary hit points. ACTIONSClubs. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (2d4) bludgeoning damage, or 2 (1d4) bludgeoning damage if the swarm has half of its hit points or fewer.
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Because minigoblins are so small, they often have to form large groups to survive. The defence of the monarch is always handled by such swarms of frenzied minigoblins, fighting to their last and ever eager to meet their end at the blades of a foe to preserve their leader. |
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