Sunlight Spear (3.5e Spell)
You channel the divine energy of Solus, God of Sun and War, to create a javelin of pure sunlight. You must make a ranged touch attack against the target. The javelin does 1d8 damage per caster level (Maximum 20d8) of divine damage, reflex save for half. The creature is then paralyzed for 1d6 rounds if the creature failed their reflex save.
Conjuration (Creation) [Electricity, Good, [http://www.dandwiki.com/wiki/Forbidden_Spells_(3.5e_Variant_Rule) Forbidden]] | |
Level: | Sor/Wiz 9, Clr 8 |
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Components: | S, DF |
Casting time: | Full Round Action |
Range: | 120 ft. |
Target, Effect, or Area: | One Creature within 120 ft. |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | No |
If the target of this spell is evil or undead, or both, then Sunlight Spear does 1d10 damage per caster level instead.
Focus: A golden, diamond encrusted talisman of Solus costing at least 2,000 gp.
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