Sun Ward (5e Spell)

You call upon the life-giving warmth of the sun to protect yourself. For the spell's duration, you shed bright light in a 30-foot radius and dim light for an additional 30 feet, and you have resistance to cold and necrotic damage. If the light created by this spell overlaps with an area of darkness created by a spell of 4th level or lower, the spell that created the darkness is dispelled.


Sun Ward
4th-level Abjuration
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

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