Stonehorn (5e Creature)

Stonehorn

Huge monstrosity, unaligned


Armor Class 20 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 9 (-1) 20 (+5) 2 (-4) 13 (+1) 6 (-2)

Saving Throws Str +11, Con +9, Wis +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities petrified, poisoned
Senses passive Perception 11
Languages
Challenge 12 (8,400 XP)


Beast of Stone. All bludgeoning, piercing and slashing damage dealt to the stonehorn is reduced by 10.

Devastating Charge. If the stonehorn moves at least 20 feet in a straight line, it may pass through Medium or smaller creatures whilst moving further along in the same straight line. The stonehorn may make a gore attack against each creature passed through in this way. The stonehorn may not take any action until it has finished moving, or end its movement in the same space as another creature, whilst using this ability.

ACTIONS

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage. The target must succeed on a DC 17 Strength saving throw or be knocked prone. If the stonehorn uses the Dash action, it may make one gore attack as a bonus action.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. This attack may be made as a bonus action against a target that is prone.


Stonehorns are massive beasts of muscle and violence, each several times the size of a rhino and, if it can be believed, several times as dense. Intelligence is of little import to these great beasts however, for each stonehorn is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a stonehorn will take any opportunity to headbutt something to death and trample its corpse into paste. Such is its colossal mass that the impact of its charge is like a boulder plummeting from a mountaintop, a deadly combination of weight, momentum and bad temper.

Stone Brute. Territorial to the extreme, a stonehorn's first inclination is to charge any creature that comes within view. This is no mere bluff or half-hearted measure to scare off any who draw near, but instead a full-tilt attempt to use its horns and bulk to pulverise anything in its way. Few can bear the brunt of such a collision; the stonehorn can smash mountains asunder, so what hope does a creature of flesh and blood have to stand before such a beast?
A stonehorn's ferocity is not bound only in its charge. After impact, the great beast will rear up on its thick haunches to deliver crushing blows with its forelimbshammer blows that can crack a glacier or smash stone to powder. With growling fury, a stonehorn will swing its horns in sweeping arcs, seeking to slice foes with the surprisingly sharp ridges that form on its stone prongs.

Living Rock. Stonehorns live by 'mining' rock, breaking off suitable chunks by smashing their impressively horned heads into the largest rock facings they can find. Deposits of precious stone and seams of rare metal are favoured, but the creature will also use its iron-hard molars to crunch up mundane rubble or any mammals caught out of their dens. In their constant quest to headbutt things, stonehorns often scrape skin, tendon and meat from their faces, leaving bare patches or glimpses of a skull-like mask.


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