Stone Troll (5e Creature)

Stone Troll

Large giant, chaotic evil


Armor Class 17 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 20 (+5) 7 (-2) 10 (+0) 7 (-2)

Saving Throws Con +8
Skills Perception +3
Damage Resistances piercing, slashing
Senses darkvision 60 ft., passive Perception 13
Languages Giant
Challenge 6 (2,300 XP)


Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Magic Resistance. The troll has advantage on saving throws against spells and other magical effects.

Stone Camouflage. The troll has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

ACTIONS

Multiattack. The troll makes two attacks: one with its bite and one with its greatclub or two attacks with its greatclub.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.


Stone trolls are a peculiar breed of troll that lives primarily underground or in mountain regions. They have grey hard rock-like skin, hence their name.
Many stone trolls wander around the slopes of passes of mountains where they often prey on isolated travellers or camps. When humanoid creatures aren't around they tend to eat stones and rocks.


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