Stomp (3.5e Feat)

Stomp [General, Maneuver]

3e Summary::
Prerequisite:
Benefit: You are adept at kicking them when they're down. You may attempt to stomp on a prone creature. This is equivalent to an unarmed strike. The prone target must make a Fortitude save against a DC of 10 + ½ your character level + your Strength modifier or be dazed for one round. If you have made a successful overrun attempt against a creature, you may automatically end your turn with a stomp. The daze effect of a stomp does not affect creatures that are immune to critical hits.
Special: A ruffian may choose Stomp as one of his Ruffian brawling maneuvers.

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