Ruffian (3.5e Class)

This page was marked as abandoned on 19:56, 11 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Incomplete starting package, and sample encounter/scenario.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

A ruffian's favorite pastime

Ruffian

Anywhere that the ruffian goes, there's bound to be someone or other who is in bad need of an attitude adjustment. Whether on the high road or within the seediest tavern, this particular rowdy fellow will find himself his entertainment. Truly, he is often the one at the heart of it, and he will derive enjoyment from the sensation of numbness that takes over after the first few punches hit home. The ruffian brawls because he likes to, with any potential weapon at his disposal, ranging from his own fists, to pieces of furniture, tankards and bottles. Sometimes, even things like clubs or other people themselves find themselves the unvoluntary weapon within the ruffian's hands.

Making a Ruffian

The ruffian is, first and foremost, a melee fighter. Quite ironically enough, it is not very proficient with most manufactured weapons and armor, and will benefit from sticking to blunt weapons, his own fists and whatever he can get his hands onto. Ruffians express themselves through brawling and contending, and will be able to interact quite well with those who share their sentiments, supplanting reputation for their own force of presence in many different endeavours.

Abilities: Strength and Dexterity are important for the ruffian as they represent damage potential and the ability to hit and avoid being hit. A little bit of Intelligence symbolizes the ruffian's wit, and may serve to keep him out of trouble, and Constitution is convenient to have for his endurance and health.

Races: Are there any races that do not occasionally flit out into the dark corners of their societies and descend upon one another in drunken glory? Ruffians are found everywhere.

Alignment: Any non-lawful.

Starting Gold: 1d4×10 gp (25 gp).

Starting Age: Simple.

Table: The Ruffian

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Unarmed Strike Fighting Defensively Total Defense
FortRefWill
1st+1+2+2+0 Improved Unarmed Strike1d6-4 attack, +2 AC+4 AC
2nd+2+3+3+0 Brawling Maneuver1d6-4 attack, +2 AC+4 AC
3rd+3+3+3+1 1d6-4 attack, +2 AC+4 AC
4th+4+4+4+1 Uncanny Dodge1d6-3 attack, +2 AC+4 AC
5th+5+4+4+1 Brawling Maneuver1d6-3 attack, +2 AC+5 AC
6th+6/+1+5+5+2 Drunken Euphoria +21d8-3 attack, +2 AC+5 AC
7th+7/+2+5+5+2 1d8-3 attack, +2 AC+5 AC
8th+8/+3+6+6+2 Brawling Maneuver1d8-2 attack, +2 AC+5 AC
9th+9/+4+6+6+3 1d8-2 attack, +2 AC+5 AC
10th+10/+5+7+7+3 Improved Uncanny Dodge1d8-2 attack, +3 AC+6 AC
11th+11/+6/+1+7+7+3 Brawling Maneuver1d8-2 attack, +3 AC+6 AC
12th+12/+7/+2+8+8+4 Drunken Euphoria +41d8-1 attack, +3 AC+6 AC
13th+13/+8/+3+8+8+4 1d10-1 attack, +3 AC+6 AC
14th+14/+9/+4+9+9+4 Brawling Maneuver1d10-1 attack, +3 AC+6 AC
15th+15/+10/+5+9+9+5 1d10-1 attack, +3 AC+7 AC
16th+16/+11/+6/+1+10+10+5 1d10+3 AC+7 AC
17th+17/+12/+7/+2+10+10+5 Brawling Maneuver1d10+3 AC+7 AC
18th+18/+13/+8/+3+11+11+6 Drunken Euphoria +61d10+3 AC+7 AC
19th+19/+14/+9/+4+11+11+6 1d12+3 AC+7 AC
20th+20/+15/+10/+5+12+12+6 Brawling Maneuver1d12+4 AC+8 AC

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Climb (Str), Craft (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Profession (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Ruffian.

Weapon and Armor Proficiency: Ruffian's are proficient with all simple weapons and light armor, and have no proficiency with shields. Still their unarmed attacks are much more useful than most weapons.

Brawling Maneuvers: Being experts of unconventional and improvised fighting a Rufian gains brawling maneuver feats at levels 2, 4 and every 3 sebsequent levels. These manuever will give a Ruffian a repitoire on unconventional but highly effective techniques.

Drunken Euphoria: At level 6 a Ruffian gains the ability to fight more effectively while drunk. This gives the Rufian a +2 to dodge AC and plus +2 to attack rolls because of the unpredictability of fighting drunk. At level 12 the bonus increase +4, and at level 18 they increase to +6

Ex-Ruffians

A ruffian who becomes lawful loses his drunken euphoria and cannot gain more levels as a ruffian. when the ruffian became nonlawful again he get his drunken euphoria and can advance as ruffian.

Epic Ruffian

Table: The Epic Ruffian

Hit Die: d8

LevelSpecial
21st
22nd
23rdBrawling Maneuver
24thDrunken Euphoria +8
25th
26thBrawling Maneuver
27th
28th
29thBrawling Maneuver
30thDrunken Euphoria +10

4 + Int modifier per level

Hill Dwarf Ruffian Starting Package

Weapons: A Dwarven Ruffian would use a light mace and perhaps a dagger.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: Dodge.

Gear: Flint and Steel, Waterskin, Backpack, Rope (Silk), Lantern, ale.

Gold: .

Playing a Ruffian

This section deals with the style of play often associated with playing a Ruffian

Religion: Generally speaking the Ruffian class worships Olidammara, though as any race may be a Ruffian, almost any deity is possible.

Other Classes: Ruffians tend to have a brotherly relationship with Fighters, but often consider themselves above barbarians, so in-fighting can occur. Any good Ruffian knows the benefit of a Cleric or Spell caster in their party. Ruffians tend to be more chaotic, so they try to avoid Paladins, and favor rogues.

Combat: Typically Ruffians are brute force melee fighters. While a Ruffian may have the intelligence to flank an opponent or employ other strategies, often they just hit the hardest and the thing closest.

Advancement: A ruffian tends to focus on his melee weapons, and work to gain a better use from the weapon. A ruffian will occasionally multi-class into a rogue or ranger, as they can prove themselves more useful than in brute-force combat.

Ruffians in the World

This section is dedicated to the manner in which a Ruffian carries himself in the world.

I hit things until I'm too sober to miss, then I get drunk again


Daily Life: The daily life of a Ruffian includes drinking, partying, and killing. In any order.

Organizations: Ruffians are often found in bars and taverns, and are often hard to miss.

NPC Reactions: While more snobbish characters tend to look down on them, many other characters love to be around Ruffians.

Ruffian Lore

This section is dedicated to the lore of the Ruffian.

Characters with ranks in Gather Information can research Ruffians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC 5: The man tells you Ruffians hang about in bars, and often don't leave.

DC 10: If you can beat a ruffian in a fight, he'd be willing to teach you his ways.

DC 15: Ruffians are pretty tough, so you may have a hard time beating one in a fair fight.

DC 20: A few good blows to the knees and even the strongest ruffians are down for the count. Sneaking up on them is frowned upon, and beating them up in this manner will only result in bruises (for you and your friends).

Ruffians in the Game

This section is dedicated to discussing the manner in which a ruffian fits into a campaign.

Most ruffians do a good job of picking fights for their party, and getting them out of fights with brute force.

Adaptation: Drunken Ruffians can be a fun way to change the character, likewise a sober ruffian can prove rather interesting.

Sample Encounter: .

EL : .


Back to Main Page 3.5e Homebrew Classes Base Classes

gollark: Soooooo, PotatOS for OC?
gollark: It stops misuse of globals.
gollark: It's a serverwide antivirus.
gollark: <@202992030685724675> That sounds very like you.
gollark: *pores over bios.lua*
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.