Stinger (5e Creature)

Stinger

Medium monstrosity, neutral evil


Armor Class 15 (natural armour)
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 12 (+1)

Saving Throws Dex +4, Con +6, Wis +2
Skills Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft. Perception 10
Languages Common, Stinger
Challenge 2 (450 XP)


Desert Camouflage. The stinger has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

ACTIONS

Multiattack. The stinger makes two attacks, only one of which can be with its sting.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) poison damage.


Stingers look like a bizarre variant of a centaur with the lower bodies of scorpions. Their human half is red-skinned, hairless, and almost inhumanly handsome. Their faces are preternaturally calm.


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