Stand User, simplified (5e Class)

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<!-Introduction Leader->


Creating a Stand User


Quick Build

You can make a Stand User quickly by following these suggestions. First, either Strength, Dexterity or Constitution (depending on your subclass) should be your highest ability score, followed by Charisma. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Stand user you gain the following class features.

Hit Points

Hit Dice: 1d8 per Stand user level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Stand user level after 1st

Proficiencies

Armor: light armor, shields
Weapons: simple weapons, martial weapons
Tools: one type of artisians tools or a musical instrument
Saving Throws: Strength, Charisma
Skills: choose any two

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) a battleaxe or (c) a warhammer or (d) any simple weapon
  • (a) a shield or (b) a hand crossbow with 10 bolts
  • (a) an Explorer's Pack or (b) a Dungeoneer's Pack
  • leather armor and a piece of paper with the name of your stand written on it
  • If you are using starting wealth, you have 4d4 x 10 in funds.

Table: The Stand user

LevelProficiency
Bonus
stand rush damagestand rush usesFeatures
1st+2<!-Class Feature1->
2nd+2<!-Class Feature2->
3rd+2<!-Class Feature3->
4th+2Ability Score Improvement
5th+3
6th+3
7th+3
8th+3Ability Score Improvement
9th+4
10th+4
11th+4
12th+4Ability Score Improvement
13th+5
14th+5
15th+5
16th+5Ability Score Improvement
17th+6
18th+6
19th+6Ability Score Improvement
20th+6

<!-Class Feature->

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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