Spirit warrior (5e Class)

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spirit warrior


<!-Introduction Leader->


Creating a spirit warrior


Quick Build

You can make a spirit warrior quickly by following these suggestions. First, dexterity/wisdom should be your highest ability score, followed by wisdom/dexterity. Second, choose the outlander background.

Class Features

As a spirit warrior you gain the following class features.

Hit Points

Hit Dice: 1d10 per spirit warrior level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per spirit warrior level after 1st

Proficiencies

Armor: light, medium, shield
Weapons: simple, martial
Tools: 1 set of artisans tool
Saving Throws: dexterity, wisdom
Skills: choose 3 from: perception, insight, survival, nature, animal handling and stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 1 medium armor and shield
  • 2 martial weapons

Table: The spirit warrior

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st2nd3rd4th5th
1st+2ghost sight
2nd+2fighting style2
3rd+2spirit bond3
4th+2Ability Score Improvement3
5th+3extra attack42
6th+3spirit caller42
7th+3spirit bond feature43
8th+3Ability Score Improvement43
9th+4432
10th+4evasion432
11th+4spirit bond feature433
12th+4Ability Score Improvement433
13th+54331
14th+5spirit channel4331
15th+5spirit bond feature4332
16th+5Ability Score Improvement4332
17th+643331
18th+6seer sight43331
19th+6Ability Score Improvement43332
20th+6spirit shaman43332

<!-Class Feature->

wisdom 13 or dexterity 13

<!-Subclass Feature->

<!-At 3rd level, you chose a spirit bond. Choose between an elemental or an inhuman spirit, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th and 15th level.->

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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gollark: You can't fix ALL Macron issues by stdlibifying those.
gollark: Oh, *you will*.
gollark: ++remind 3mo <@!330678593904443393> TF3
gollark: It is already too late.
gollark: ++remind 66d TF3 recheck
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