Spinner (5e Class)

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Spinner

Introduction

Introduction Leader

Explore this chapter in more detail here

Creating a Spinner

How does your character react their power? Do they revel in it, or shun it? Do they think of it as a blessing or a curse?

Quick Build

You can make a Spinner quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Charisma. Second, choose the Sage background. Third, choose a long bow and quarterstaff for weapons, as you can channel your power through them.

Class Features

As a Spinner you gain the following class features.

Hit Points

Hit Dice: 1d4 per Spinner level
Hit Points at 1st Level: 4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Spinner level after 1st

Proficiencies

Armor: none
Weapons: Quarterstaffs and Longbows
Tools: None
Saving Throws: Intelligence, Charisma
Skills: Chose 2 from all intelligence and charisma skills.

Starting Equipment:

a= a quarter staff, or b= any simple melee weapon

a= a longbow, or b= a heavy crossbow

a= a scholars pack or b= a dungeoneers pack

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}
  • If you are using starting wealth, you have 5d4 in funds.

Table: The Spinner

LevelProficiency
Bonus
Channel Points—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st+212
2nd+223
3rd+2342
4th+2443
5th+35432
6th+36433
7th+374331
8th+384332
9th+4943331
10th+41043332
11th+411433321
12th+412433321
13th+5134333211
14th+5144333211
15th+51543332111
16th+51643332111
17th+617433321111
18th+618433331111
19th+619433332111
20th+6Infinite433332211

Fuel Weave

Starting at 1st level, you can fuel the magic of the weave in an area. You have channel points equal to your level. As an action, you may spend 1 spell point to create a 5 by 5 foot invisible, intangible cube centered on you. In this cube, spellcasters have advantage on spell attacks and everyone has disadvantage on saving throws against spells and other magical effects. The cube lasts for 1 minute, and cannot be dispelled by any means other than a wish spell.


Subclass Feature

At 5th level, you chose a Path of magic. Choose between Arcane Caster and Divine Caster, both detailed at the end of the class description. Your choice grants you features at 5th level and again at 8th, 15th, and 17th.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Spellcasting

Starting at first level, the power within you grants you spells. You cast spells the way a sorcerer does, but you use the wizard spell list.

Trance of the weave Starting at 5th level, you enter a trance of magic. You gain truesight and blindsight out to a range of 60 feet. You sense magical auras, and you know if an item is magical, and how powerful the magic is. You also learn the Magic’s school, if any.

Mystra’s Avatar Starting at 20th level, you have infinite channel points. In addition, you may, as an action, become a perfect avatar of the goddess Mystra. For one minute, you have advanantage on spell attacks, arcana checks, your opponents have disadvantage on saving throws against your spell save dc, and you can concentrate on as many non-ninth level spells as you wish. The dm decides if your enemies are frightened or charmed by you. Afterwards, you suffer 3 levels of exhaustion, and you take 30 necrotic damage.

Arcane Caster

You focus on magical knowledge of the arcane. Your magic is intuitive, but you know that fundamental understanding of the multiverse will greatly expand your capabilities. Wizards and sorcerers are your kin, and you strive to be like them while simultaneously improving your own unique powers.

Magical prodigy (arcane) Starting at 8th level, gain expertise in arcana.

Arcane Channeler Starting at 15th level, you have learned to channel your spells through weapons and an arcane focus. Whenever you make an attack with a quarter staff or longbow, you may also cast a damaging spell with an arcane focus or component pouch instead of material components.

Internal magic (arcane) By 17th level, you can cast arcane spells without any components.

Divine Caster

Divine Casters are Spinners who enhance their amazing abilities with the power of nature or the gods.

Magical Prodigy (divine) Starting at 8th level, you gain proficiency in nature or religion.

Divine Channeler You have learned to channel your spells through your weapons, druidic focus, or holy symbol. When you hit someone with a quarterstaff or longbow, you may also cast one of your divine damaging spells with a holy symbol or Druidic focus.

Internal magic (divine) Starting at 17th level, you can cast spells without any components.

Spinner Spell List

You know all of the spells on the basic Wizard spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->'’

Multiclassing

Provide any information or prerequisites on multiclassing into this class beyond the rules in the PHB, Chapter 6.

Prerequisites. To qualify for multiclassing into the class name class, you must meet these prerequisites:int 13, cha 13.

Proficiencies. When you multiclass into the Spinner class, you gain the following proficiencies:Arcana, History

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gollark: I would probably use nginx, because I'm used to it and it has nicer configuration:```nginxhttp { # whatever important configuration you have for all HTTP servers, `nginx.conf` probably ships with some # fallback in case someone visits with an unrecognized Host header server { listen 80 default_server; listen [::]:80 default_server; return 301 http://somedomain$request_uri; } server { listen 80; # you may (probably do) want HTTPS instead, in which case this bit is somewhat different - you need to deal with certs and stuff, and use port 443 - also you should probably add HTTP/2 listen [::]:80; # IPv6 server_name domain1.com; location / { proxy_pass http://backend1:8080/; } } server { listen 80; listen [::]:80; server_name domain2.com; location / { proxy_pass http://backend2:8080/; } }}```
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gollark: I think LetsEncrypt may not be very happy with that, though.
gollark: Yes, and you can just use a reverse proxy (with "vhosts" or whatever) for that, easy enough.
gollark: I think those are just what some webservers call "doing different things based on the host header".
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