Spinda (5e Creature)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Spinda

Small beast, any alignment


Armor Class 14
Hit Points 22 (4d6 + 8)
Speed 20 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 14 (+2) 10 (+0) 12 (+1) 8 (-1)

Senses passive Perception 11
Languages understands Common but cannot speak
Challenge 1/2 (100 XP)


ACTIONS

Dizzy Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the hit target is a creature, there is 20% chance it is stunned until the end of its turn.

Hypnosis (1/day). The spinda can, as an action, do a little wobbly dance and cast the spell sleep.


5 wobbly spinda.

Spinda are an interesting creature, stumbling and wobbling with every step instead of the normal... walking. Most people think that this stumbling is a problem with the spinda, but these little creatures use this motion along with the spots on them that change from spinda to spinda to hypnotize creatures right to sleep. Pokémon collectors love to compare their spinda to others, to compare and contrast their spots and markings.


Back to Main Page 5e Homebrew 5e Creatures

gollark: Seems reasonable.
gollark: ​
gollark: It's clearly a time lime.
gollark: (against the anti-limeists)
gollark: Heretic.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.