Spells (Jaroidia Supplement)
Magic
Magic in Jaroidia is typically far more deadly than regular. Spells deal more damage, can be used with lower spell slots, and are otherwise just more powerful.
Additional Spells
Some classes in Jaroidia get powerful spells exclusive to the Jaroidia campaign setting. A look at which classes get additional spells can be found below.
Cleric
- Cantrips
- 2nd
- 3rd
- 5th
- 8th
Druid
- Cantrips
- 2nd
- 3rd
- 5th
Paladin
- 2nd
- 3rd
- 5th
Sorcerer
- Cantrips
- 2nd
- 3rd
- 5th
- 8th
Warlock
- Cantrips
- 1st
- 2nd
- 3rd
- 5th
- 8th
Wizard
- Cantrips
- 2nd
- 3rd
- 5th
- 8th
- 9th
Back to Main Page → 5e Homebrew → Campaign Settings → Jaroidia
gollark: This is reasonable but:
gollark: ↑ ubq323
gollark: ++magic py import random"".join(random.choices(open("wordlist-8192.txt").readlines(), k=30)).replace("\n", " ")
gollark: Launching their final assault.
gollark: Well, it's very simple, *future* cancellation is cancelled.
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