Spectrigo (5e Creature)

Spectrigo

Medium aberration, lawful evil


Armor Class 15 (natural armor)
Hit Points 117 (18d8 + 36)
Speed 45 ft.


STR DEX CON INT WIS CHA
15 (+2) 22 (+6) 14 (+2) 18 (+4) 18 (+4) 16 (+3)

Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 80 ft., passive Perception 15
Languages understands Abyssal, Undercommon, Common, and Infernal but can't speak
Challenge 12 (8,400 XP)


Incorporeal Movement. The spectrigo can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Mimicry. The spectrigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Otherworldly Perception. The spectrigo can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Reflective. The spectrigo has mirror-like skin, anyone looking at the creature instead sees themselves in the mist. Any creature wanting to attack the spectrigo must make a successful DC 14 Wisdom (Insight) check or can't bring themselves to attack the spectrigo.

ACTIONS

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) necrotic damage.

Evil Eye. The spectrigo attempts to stare deep into the eyes of a target. The target must then make a DC 18 Wisdom saving throw. On a success, a creature is not damaged. On a failure, the target is paralyzed and can not take their eyes from the spectrigo's gaping, red eye. While paralyzed in this manner, a creature is also considered restrained, and takes 14 (2d8 + 5) necrotic damage and 9 (1d8 + 5) force damage at the start of each of the spectrigo's turns. A creature is freed from this paralyzation when the spectrigo moves or looks away.


This mythical creature was formed from the blood of a God. It resembles a man, but it has mirror-like skin. It is wreathed in a constant mist.


Back to Main Page 5e Homebrew 5e Creatures

gollark: You see, you'll never perceive universes in which you don't exist.
gollark: You can prevent this using the anthropic principle, by living in a major, likely to be nuked city.
gollark: I don't know if it's been tested empirically, but my wild speculation is that most data storage would actually hold up basically okay.
gollark: IIRC EMPs mostly induce currents in longer wires.
gollark: Doubtful, datacentres have a lot of backup power and mostly use nonvolatile memory.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.