SRD:Spear

This material is published under the OGL
Spear
Simple Two-Handed Thrown Melee
Critical: ×3
Range Increment: 20 ft.
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*2
Small2 gp1d63 lb.5
Medium2 gp1d86 lb.10
Large4 gp2d612 lb.20
Huge*3d6*40
Gargantuan*4d6*80
Colossal*6d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A spear can be thrown. If you use a ready action to set a spear against a charge, you deal double damage on a successful hit against a charging character.

Enhancements

Spear Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood2 gp302 gp510
Adamantine3,002 gp513Bypass hardness less than 20
Deep Crystal1,002 gp1030Psionic
Mundane Crystal302 gp825No rusting, not metal
Darkwood362 gp5101/2 weight
Iron, Cold4 gp304 gp510Magical enchantments cost an additional 2,000 gp.
Mithraln/an/an/a
Silver, Alchemical182 gp482 gp5101 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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