Soultank (3.5e Optimized Character Build)

Introduction

3e Summary::Fun tank built with soulmelds. Useful in campaigns when money is an issue.

I am building a tank for a campaign I am running right now and I gave a soul at Magic of Incarmun. So I created an Azurin Soulborn tank. I am sure it's not the optimum character build but for someone who is not looking for perfection this is a great start for a tank.

gollark: Sometimes things don't particularly make sense.
gollark: Grammar is derived from actual use of English, not the other way round.
gollark: I think it would be considered an adverb.
gollark: Probably a USB, it can boot off that now.
gollark: The micro-SD card for my RPi mysteriously died on Tuesday, so now I have to replace it with something or other.

References


Game Rule Components

Most probably it will be a 3e Final Class Progression::Soulborn 20.

Spells, Powers, Soulmelds, Stances, etc...

Notable soulmelds that I am using:

  • Wormtail Belt (have to take it from a feat, since it does not belong to soulborns)
  • Lucky Dice
  • Crystal Helm / Enigma Helm

...

Items

For Items I have not optimized yet, since it's an on going campaign and I am using what I am finding on my way.

Progression

Starting Ability Scores (Before Racial Adjustments): sure you will be needing 13 Int for Combat Expertise. Strength and Constitution are very important so as charisma since you will be using this on smites.

Race (Templates): I am using Azurin from Magic of Incarnum. Human is also an option

Starting Racial Traits:

ECL Class Base
Attack Bonus
Saving Throws Feats Class
Features
Meldshaping
FortRefWillSoulmeldsEssentiaChakra Binds
1stSoulborn1200Shape Soulmeld (WORMTAIL BELT),Combat ExpertiseAura, smite opposition 1/day1 (wormtail)1 (wormtail)0
2ndSoulborn2300-Incarnum defense1 (wormtail)1 (1 wormtail)0
3rdSoulborn3311Stand StillBonus feat (Sapphire Smite )1 (wormtail)2 (2 wormtail)0
4thSoulborn4411-Lucky Dice2 (wormtail/Lucky Dice)2 (2 wormtail)0
5thSoulborn5411-Smite opposition 2/day2 (wormtail/Lucky Dice)2 (2 wormtail)0
6thSoulborn6522Riposte-2 (wormtail/Lucky Dice)3 (2 wormtail/1 Lucky dice)0
7thSoulborn7522-Bonus feat (Cobalt Expertise)2 (wormtail/Lucky Dice)4 (2 wormtail/2 Cobalt Expertise)0
8thSoulborn8622-Chakra binds (crown,feet,hands)3 (wormtail/Lucky Dice/Crystal Helm)4 (2 wormtail/1 Crystal Helm/1Cobalt Expertise)1 Crystal Helm
9thSoulborn9633Improved Critical SlashingShare incarnum defense 1/day4 (wormtail/Lucky Dice/Crystal Helm)4 (2 wormtail/1 Crystal Helm/1 Cobalt Expertise)1 Crystal Helm
10thSoulborn10733-Smite opposition 3/day3 (wormtail/Lucky Dice/Crystal Helm)5 (2 wormtail/1 Crystal Helm/2 Cobalt Expertise)1 Crystal Helm
11thSoulborn11733-Bonus feat (Cobolt Critical)3 (wormtail/Lucky Dice/Crystal Helm)6 (2 wormtail/2 Crystal Helm/2 Cobalt Expertise)1 Crystal Helm
12thSoulborn12844Martial Study(Blood in the Water)-4 (wormtail/Lucky Dice/Crystal Helm/Bluesteel Bracers)7 (2 wormtail/2 Crystal Helm/2 Cobalt Expertise/1 Bluesteel)1 Crystal Helm


Next progression will follow

Highlights

Try to distribute your soulmelds evenly to maximize your ac. The best think of being a soulmelder is that you don;t need to find items yourself, you create them on your own.

Limitations

Spells, spells and spells. You can easily get at 30 AC (with full combat expertise) at levels 5,6 but spells will eradicate you. Poor save (except fortitude) along with slow speed, since you will most probably be on full plate, caster will be a pain.



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