Soulmote (3.5e Spell)
You create a ball of light-infused soulstuff which floats gently next to you. It possesses 1 HD/2 Casterlevels (d4, minimum 1), and is capable of casting cure spells as a Cleric of its HD (minimum 1st-level). It can gain extra HD at creation if the caster is willing to receive 1d4 damage, which cannot be resisted, nor can it be healed by the Soulmote. The soulmote follows its master's mental instructions, and can heal allies or attack undead. It uses its own attack bonus to make touch attacks with its cure spells. The Soulmote's statistics are as follows:
Conjuration (Creation) [Positive] | |
Level: | Soul Magus 1 |
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Components: | V, S, M |
Casting time: | 1 full round |
Range: | Close (25 ft. + 5 ft/2 levels) |
Duration: | Concentration, up to 1 min/level |
Saving Throw: | None |
Spell Resistance: | None |
Soulmote | |
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Size/Type: | Tiny Construct (Incorporeal) |
Hit Dice: | see above ({{{hp}}} hp) |
Initiative: | +0 |
Speed: | Fly 30 ft. (perfect) |
Armor Class: | 12 (+2 size), touch 12, flat-footed 12 |
Base Attack/Grapple: | +3/4 HD/+3/4 HD |
Attack: | None |
Full Attack: | None |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | None |
Special Qualities: | Darkvision 60 ft., incorporeal traits |
Saves: | Fort poor, Ref poor, Will poor |
Abilities: | Str --, Dex 10, Con --, Int --, Wis --, Cha -- |
Skills: | None |
Feats: | None |
Environment: | Any |
Organization: | Any |
Challenge Rating: | {{{cr}}} |
Treasure: | None |
Alignment: | Any |
Advancement: | — |
Level Adjustment: | — |
Material Component: A ball of silver.
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