Soulfood Chef (5e Class)
Soulfood Chef
The Soulfood cooks of the bayou put their heart and soul into their food, and share it with those that need its love and power to turn their lives around
Soulfood Chef
Creating a Soulfood Chef
- Quick Build
You can make a Soulfood Chef quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Wisdom. Second, choose the Cook ( https://www.dandwiki.com/wiki/Cook_(5e_Background) ) or the Folk Hero background. Third, choose a Long Bronze ladel, Large iron Pot, and 2 books a cookbook(Common recipes) and a book of spells(Voodoo/Hoodoo) as your equipment.
Class Features
As a Soulfood Chef you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Soulfood Chef level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Soulfood Chef level after 1st
- Proficiencies
Armor: none
Weapons: improvised weapons, simple weapons
Tools: Cook's utensils, Alchemist Supplies
Saving Throws: Charisma, Wisdom and Constitution
Skills: Choose 3 from Survival, Insight, Medicine, Performance, and Persuasion.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Long Bronze Ladel (Simple weapon +3 to hit 1d6 Bludgeoning damage) a small iron pot (Has a handle and can be held with one hand)
- a small iron pot (Has a handle and can be held with one hand)
- A Cookbook filled with basic soulfood classics and food of the common man
- (a) A book of Black Hoodoo Magic or (b) A book of White Hoodoo Magic
- A blank recipe book
- If you are using starting wealth, you have 4d4x5 in funds.
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | <!-Class Feature1-> |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
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Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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