Soulbound Mech (3.5e Race)

This page was marked as abandoned on 15:15, 7 April 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

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This page is of questionable balance. Reason: You shouldn't have a massive dump stat to "balance" other features. This race should be a +1 LA at least. It doesn't explain how upgrades work: the only given requirement is that you need a blacksmith or mage... then after that I guess I can give myself all the upgrades?


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This page is incomplete and/or lacking flavor. Reason: The description does not work quite right with standard D&D lore, so it needs some explanation as to what campaign this is for or rewriting to be standardized. I'm also not convinced that a soul trapped in a mechanical body would qualify as "humanoid", plus what was said on the talk page.


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Souldbound Mechs

Personality

These mechs are the result of experimentation on the human soul. The souls of dying humans were transferred to mechanical bodies so that they could live on and become immortal. They are often shy and reclusive due to their nature to frighten people. During their soul transfer, they touched the afterlife, and thus gain some knowledge of Heaven or Hell. Many transfers did not go perfectly and because of this, the soul being moved is damaged and the person may lose their memories and personality, and many go mad.

Physical Description

These mechs are most often the same size as the body their soul was once in. Their bodies are made of a hard steel, and their chest is made of a unknown clear metal that allows the soul's light to shine through. The soul powers their bodies, and they radiate a magical energy. Their face is featureless apart from glowing eyes on a screen that are capable of expression. The mouth region glows dully while they are speaking. On the bottom of their feet and the palms of their hands are dully glowing circles.

Relations

Many people fear these mechs and often refuse to interact with them. They are alone apart from their other fellow mechs. However, these mechs are very close to wildlife and any non-sentient being.

Alignment

The alignment of a mech depends on the alignment of the human soul inside.

Lands

Soulbound mechs are comfortable in any region without sentient life, most often the deep jungle filled with plenty of fauna.

Religion

The religion of a Soulbound mech depends on the religion of the human soul inside.

Language

Soulbound mechs speak any language that they once spoke as humans, which is most often common. Also, when they entered the afterlife and were ripped out, they gain the language of wherever they were sent to spend eternity.

Names

Most Soulbound mechs take on their previous names, yet some adopt new ones to start a new life, and some forget their name and are forced to create a new name.

Racial Traits

  • +4 Strength, +4Constitution, -8 Charisma, -2 Wisdom, -2 Intelligence: These Mechs are Strong and Hardy, but their appearance makes others very uneasy and during the transfer damaged their souls, and thus their mind.
  • Due to the metal exterior, Soulbounds gain a +4 to AC, but they cannot wear armor.
  • Humanoid3e Creature Type::Humanoid
  • Medium3e Size::Medium size: As Medium creatures, Soulbound Mechs do not have any bonuses or penalties due to their size.
  • Soulbound Mechs base land speed is 25ft.
  • Metal-Body (Ex):Cannot be healed by spells or healers, but Soulbound mechs auto-repair twice as fast as most races. During shut-down mode they auto-repair 4 times as fast.
  • Hard Fists (Ex):All punches and kicks hit harder. All unarmed strikes gain a +2 to damage rolls.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus to Fortitude saves.
  • Does not have to eat or sleep, but has ability to temporarily shut down and repair at increased rate.
  • Upgradeable (Ex): Soulbound mechs have the ability to upgrade their bodies and give themselves new features. Upgrades either need the expertise of an experienced blacksmith or mage.
  • Night Vision 30ft: Soulbound Mechs can see in the dark up to 30 feet. Night Vision is seen in shades of green, but it is otherwise like normal sight, and they can function just fine with no light at all.
  • Automatic Languages: Common, and Celestial, Abyssal or Infernal Bonus Languages: Any
  • Favored Class: Fighter
  • Level Adjustment: +0
Table: Upgrades
UpgradeEffectCostCraftsman
Armor v11+2 AC, +6 Max Dex20gBlacksmith
Armor v21+3 AC, +5 Max Dex40gBlacksmith
Armor v31+4 AC, +4 Max Dex150gBlacksmith
Armor v41+5 AC, +3 Max Dex250gBlacksmith
Armor v51+6 AC, +1 Max Dex350gBlacksmith
Armor v61+8 AC, +0 Max Dex1750gBlacksmith
Armor spikesSee Armor spikes50gBlacksmith
Tool Acceptor2Allows for tools to be attached30gBlacksmith
Welder Tool2Can burn through soft materials in 2 turns, and hard materials in 5. Must pass Concentration Check with DC set by DM.60gBlacksmith
Hook Tool2Acts as grappling hook.60gBlacksmith
Blade Tool2Acts as longsword, can retract and be concealed.60gBlacksmith
Launcher Tool2Acts as longbow60gBlacksmith
Shield Tool2Acts as Buckler60gBlacksmith
Repair Tool2Can heal 1d8 of damage every 30 minutes75gBlacksmith
Auto-Focus+2 bonus on Listen, Search, and Spot checks.75gMage
Reserve Data+2 bonus on Knowledge, Appraise, and Decipher Script checks.100gMage
Mechanical Screech+5 bonus on Intimidate checks100gMage
Piston punchUnarmed attacks gain +2 to attacking and damage rolls(with spikes +3)100g(150g to add spikes)Blacksmith
SpotlightChest glows brightly, bright light in 100ft outwards from chest100gMage
GlowChest glows brightly in 20ft radius of mech100gMage
Rocket FistsLaunches Fists for 1d8 damage, reattaching is a Standard Action200gMage
Rocket Jump+10 to Jump checks.200gMage
Speed Boost+5 feet to base land speed(can be taken up to 5 times)200gBlacksmith
Magnetic Grip+8 to grapple250gBlacksmith
Mega-Upgrade!Gain 1 point to a Ability Score (stackable)5000gMage
Collapsible WingsFly(30ft poor)1000g(3000g 60 ft good)Blacksmith
Gun Tool23d8 ranged damage(120ft)2000gBlacksmith
Multi-armedGains extra set of arms, no negatives to using second weapon. Gains second attack with same bonuses as first.10000gBlacksmith and Mage
Soul BeamBlasts ray from chest, dealing 1d12 + 1d6 per level.15000gMage
Self-DestructDeals 2d20 x5 damage to all in 100ft radius. 15% chance to reassemble.30000gMage
  1. A mech can only use one armor version at a time. Armor upgrades are added directly on to the mech, and thus the mech must remain with the blacksmith until completion.
  2. Only 1 tool may be equipped at a time. Tool Acceptor Upgrade must be taken first. They are detachable and can be put into inventory, swapping tools counts as a Standard Action.

Vital Statistics

Table: Soulbound Mech Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 10”+2d10120 lb.× (2d4) lb.
Female4’ 5”+2d1085 lb.× (2d4) lb.

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