Sosmunii Thickplate (3.5e Equipment)

Full Plate [Heavy ]
Maximum Dex Bonus: +2
Armor Check Penalty: 5
Arcane Spell Failure Chance: 35%
Hardness: 10
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine1,500 gp3,000 gp+55 lb.3
Diminutive1,500 gp3,000 gp+55 lb.7
Tiny1,500 gp3,000 gp+55 lb.15
Small3,000 gp6,000 gp+925 lb.30
Medium3,000 gp6,000 gp+950 lb.60
Large6,000 gp12,000 gp+9100 lb.120
Huge12,000 gp24,000 gp+9250 lb.240
Gargantuan24,000 gp48,000 gp+9400 lb.480
Colossal48,000 gp96,000 gp+9600 lb.960
Speed1
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes

The suit includes gauntlets, heavy steel boots, a plumed, visored helmet, and a thick undergarment that is worn underneath the armor. Each suit of sosmunii thickplate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 2000 to 8000 (2d4×1000) gold pieces.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Thickplate Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel3,000 gp1060
Adamantine18,000 gp2080Grants wearer DR 3/—
Crystal, Deep4,000 gp1040No rusting
Crystal, Mundane3,000 gp833No rusting
Dragonhide6,600 gp1013Usable by druids
Mithral12,000 gp1560Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements


Back to Main Page 3.5e Homebrew Equipment Mundane Armor

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