Sosmunii Executioner Helm (3.5e Equipment)

Sosmunii Executioner Helm
Simple Light Melee
Critical: ×2
Range Increment:
Type: Piercing
Hardness: 10
SizeCost1DamageWeight1hp1
Fine***
Diminutive*1**
Tiny*1d2**
Small+50 gp1d3+5 lb.*
Medium+50 gp1d4+10 lb.*
Large+100 gp1d6+20 lb.*
Huge*1d8**
Gargantuan*2d6**
Colossal*3d6**
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A pyramid shaped helmet with a pentagonal base worn by Sosmunii executioners. Sosmunii executioners are feared through the all of their home continent of Sosfron. Anyone wearing the infamous helm receives a +2 bonus to their AC and a +4 on Intimidate checks. The helm count as a simple weapon. You can also make a charge attack with the helm.

An enhancement bonus to a suit of armor does not improve the helm's effectiveness, but the helm can be made into a magic weapon in its own right.

Enhancements

Sosmunii Executioner Helm Material Enhancements
MaterialAverageMasterwork1Hardnesshp2Special
Steel+50 gp+350 gp10*
Adamantine+3,050 gp20*Bypass hardness less than 20
Deep Crystal+1,050 gp10*Psionic
Mundane Crystal+350 gp8*No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold+100 gp+400 gp10*Magical enchantments cost an additional 2,000 gp.
Mithral+5,050 gp15*1/2 weight
Silver, Alchemical+70 gp+370 gp8*1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Mundane Armor

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