Soshotii Morningmallet (3.5e Equipment)

The favored weapon of the great Soshotii giants, the morningmallet is a massive mallet made of metal with dual heads. One facade has rows of pyramid-shaped tenderizers while the other has the head of a warpick.

Morningmallet, Soshotii
Exotic Two-Handed Melee
Critical: 1720/×4
Range Increment:
Type: Bludgeoning and Piercing or Piercing
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1d4*1
Diminutive*1d6*1
Tiny*1d8*2
Small1,000 gp1d1050 lb.5
Medium1,000 gp1d12100 lb.10
Large2,000 gp2d6200 lb.20
Huge*4d6*40
Gargantuan*6d6*80
Colossal*8d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

A morningmallet does either bludgeoning and piercing or just piercing damage (player’s choice at time of attack).

Morningmallets are extremely heavy weapons and require a minimum of 18 Strength to wield.

Enhancements

Soshotii Morningmallet Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel1,000 gp1,300 gp1010
Adamantine4,000 gp2013Bypass hardness less than 20
Deep Crystal2,100 gp1010Psionic
Mundane Crystal1,300 gp88No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold2,000 gp2,300 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral5,100 gp15101/2 weight
Silver, Alchemical2,800 gp3,100 gp831 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.



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