Sobering Skeletal Stillness (3.5e Spell)
Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two…
Necromancy | |
Level: | Sor/Wiz 2 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Medium |
Target: | One Creature with Bones. |
Duration: | 1 round + 1 round/level |
Saving Throw: | Fortitude Negates |
Spell Resistance: | Yes |
If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
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