Snow Spider (5e Creature)

Snow Spider

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 2 (-4) 12 (+1) 5 (-3)

Skills Perception +5, Stealth +7
Damage Immunities cold
Senses blindsight 10 ft., blindsight 60 ft., passive Perception 15
Languages
Challenge 3 (700 XP)


Snow Camouflage. The spider has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Ice Walk. The spider can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. If the cold damage reduces the target to 0 hit points, the target becomes frozen. A frozen creature is paralyzed and can thaw by spending 1 hour in warm temperature or by taking 15 fire damage.


Snow Spider

Kin to the giant spider, the snow spider is wreathed in snowy white fur. These spiders dwell in icy tunnels lined with dense, calcified webbing. Snow spiders set lengthy lines of hard webbing across their lair and in the surrounding area. Blending into the environment, these lines act as signals to the snow spider.
Quietly stalking its prey, snow spiders either use their large size to overpower their prey or bite their victim, fleeing while their freezing venom takes effect before returning to drag helpless food back to their den, where their eggs can be found. In time, the eggs hatch into young snow spider. When a number of snow spiders inhabit an area, they will occasionally hunt in packs, fighting with one another over potential prey.


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gollark: That doesn't seem particularly problematic.
gollark: Just implement `Result<T, E>`, silly.
gollark: No, I just don't think it should be considered TC given that you probably can't hold many visual gates in... working memory? at once.
gollark: Visual cortices are complex however.
gollark: *Is* there some infinite abstract visual cortex model?
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