Snow Elk (5e Creature)

Snow Elk (Kilnelosa)

Huge beast, neutral good


Armor Class 17 (natural armour)
Hit Points 312 (25d12 + 150)
Speed 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 23 (+6) 11 (+0) 16 (+3) 15 (+2)

Skills Perception +8
Senses passive Perception 18
Languages Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
Challenge 16 (15,000 XP)


Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

Sure-Footed. The elk has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Ram. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.

Hooves. Melee Weapon Attack: +13 to hit, reach 5 ft., one prone creature. Hit: 29 (6d6 + 8) bludgeoning damage.


Snow elk (or kilnelosa, as they are called) are a breed of fey beast bred by the eladrin of Hrivelond, a secret city nestled in a valley of the Greypeak Mountains (Amon Mith). They are bred for scouting the steep valley walls as mounts.


Back to Main Page 5e Homebrew 5e Creatures

gollark: I doubt this? Basically all governments impose restrictions on e.g. drugs.
gollark: You should give me $8289384838 in venture capital funding as a result.
gollark: Perhaps.
gollark: Or maybe you could stick a magnetometer and haptic feedback things onto a bracelet.
gollark: Presumably a magnet on a ring would work and be more practical.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.