Snerzus (5e Creature)
Snerzus
Small plant, unaligned Armor Class 11 (natural armor)
Senses passive Perception 9
Disporesal. The snerzus uses its Spore at the beginning of its turn, even if unconscious. If not unconscious, it can make another action afterwards. ACTIONSKick. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Spore. Each creature within 10 feet of the snerzus must make a DC 10 Constitution saving throw, becoming unconscious for 1 minute on a failed save. The snerzus is not immune to this effect.
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The spores of the snerzus induce a minor drowsiness in many other creatures, but render the snerzus itself comatose within minutes of its birth, its metabolism slowing to a crawl. Its sour breath attracts insects, which it consumes in its sleep. Snerzus that inhale one another's spores may spawn small offspring from their rubbery hoods. |
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