Slime Dragon (5e Race)
Slime Dragon
Physical Description
Slime Dragons are winged reptilians of unknown lineage and mysterious powers. They are barely known, they do not have cunning wit and their greed is almost non existent. The oldest Slime Dragons are regarded as some of the most weirdest creatures in the world. Slime Dragons are magical creatures whose innate power gives them many preternatural abilities. Although their goals are unknown they have interesting ideals which can vary tremendously, all Slime Dragons covet riches and strive to accumulate piles of coins, gems, jewelry and magical items just to eat them, all in hope of recovering their Draconic magic that they lost long ago, legendary items is told to taste the best and so in theory a Slime Dragon will take them as a offering for their assistance. Slime Dragons with great mountains of treasure are hated by other Slime Dragons, they rarely venturing out of their dens to patrol and feed themselves. They can live for forever as long there is a part of it still left. From that age on, their strength becomes incomprehensible and their treasure heaps can grow unimaginably large.
History
In the beginning, when the world was at it darkest moment, when the Goddess of magic died, and magic was out of control, there in the steep frigged hills were a population of dragons that lived together in minor peace these dragons were the unlucky souls, as they were struck by a burst of magical energy from a rift in the sky, these dragons were killed instantly, there skin and muscles burned off, their bones chard but still strong, were the only things left, over time, a very old and not so wise necromancer came to these frigged hills, he saw these dead dragons and decided to bring them back as his slaves, these dragons were to be his army so that he could rule the lands, but as he was attempting to resurrect the dragons, another burst of magical energy appeared, as the necromancer brought the dragons back to life, the magical energy struck the dragons for its final time, the energy freed the dragons from the control of the necromancer, and turned the dragons into new creature born of magic, this is how the Slime Dragons were made, only 20 exist even though there are only few of them, they decided to make their new life last, they continued to live in a community, and have children, while also searching for ways to be turned back into their original form, or to at least die.
Society
Slime Dragons tend to be friendly and outgoing type creatures, though they stay in their community and guard their family and friends, some Slime Dragons will go on great adventures in humanoid shape. All Slime Dragons are unknown by most races and generally are cast out by towns and villages for the fear of them destroying everything even though the Slime Dragon has a outer protective shell that prevents any acid from destroying anything.
Slime Dragons are usually very friendly but not too smart, but their kindness is out matched, Slime Dragons are known to protect those who are in danger without bloodshed, even if they do not receive thanks, a Slime Dragon is at its happiest when its helping those who may give them food, Slime Dragons really love all kinds of food.
Slime Dragon Names
names: Gloop, Bloop, Droop,
Slime Dragon Racial Traits
Large, winged, Slime reptilian creatures with a lust for Food.
Ability Score Increase. Your Dexterity, Wisdom, and Constitution scores each increase by 2.
Age. Dragons reach adulthood around 100 and it is said that they can live forever as long as there is a peace of them.
Alignment. Slime Dragons tend to be Neutral Good.
Size. Your size is Large.
Speed. Your base walking speed is 60 feet Your human base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Adhesive. Slime Dragon, being creatures of gelatinous slime you are naturally sticky, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dragon. Your creature type is considered dragon and ooze.
Ooze Nature. You don't require sleep or air.
Slime Dragon Body. Dilution description For Slime Dragons, water is both an essential part of life and a death sentence. If you start your turn in a body of water, such as a lake, an ocean, you take 1d6 necrotic damage at the start of each of your turns. Rain is similarly harmful, but only inflicts 1 necrotic damage per turn. If this damage reduces you to less than half of your maximum hit points, you are considered to be poisoned until your hit points are restored to over half your hit point maximum. Finally, if you are reduced to 0 hit points by this trait you die.
description Although you are a powerful dragon, being a dragon also has some detriments. You can not wield weapons or use armor unless you are in a humanoid form
Eye for Food. Whenever you make a Intelligence (Investigation) check related to magical items, you are considered proficient in the Investigation skill and if you already proficient in the Investigation skill, your proficiency bonus is doubled for to the check.
Slime Dragon Breath and Type. You may choose a dragon type. Your choice grants you resistance to the damage type associated with your Dragon Type. Breath Attack: description You can use your action to exhale destructive energy, each creature in the area of the exhalation must make a saving throw, the type of which is determined by Dex save. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 4d10 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d10 at 6th level, 3d10 at 11th level, and 4d10 at 16th level.
After you use your breath attack, you can't use it again until you complete a short or long rest, and when you use it you decrease by 1 size.
Shapechange. As an action, you can assume the form of any humanoid of Medium size or smaller. While in this form, you retain your proficiencies, have none of the abilities of your Slime Dragon (5e Class) except for Slime Dragon Wings as they never go away, they only get smaller to fit your desired size, and you gain no abilities of the assumed form. This effect lasts until you either reuse the trait as an action or revert to your dragon form once you drop to 0 hit points, or the effect is dispelled via antimagic zone, dispel magic, etc. Upon dropping to 0 hit points in your humanoid form you revert to your dragon form and fall unconscious and begin making death saving throws as normal.
Slime Wings. Slime Dragons can not fly, their wings are the hardest and thickest part of their body but their wings are truly great and useful, a Slime Dragon requires practice in honing their draconic and slime ancestry to properly protect themselves and others. At 5th level, You can expand your wings and as a reaction to a physical or magical attack you can use them as a shield reducing the damage by half, you cant use this ability unless you health is below 20, and when it is, whatever damage you do not take, your wings will take, once both of your wings take over 30 damage, they will break off, and you will have to regain your max hit points before they begin to grow back, which will only take a long rest.
Claws. Your claws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal acid damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write Common, Slime Speak, Draconic, and one extra language of your choice.
Subrace. Choose from Brass, Bronze, Copper, Gold, and Silver subraces.
Dragon | Damage Type | Breath Weapon |
---|---|---|
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
Brass Slime Dragons
Ability Score Increase. Con + 3 Str + 1
Blast Combat. While in combat you can charge up the fire burning within, to make a blast with your breath attack that will do fire and acid damage and knock, along with that you will take 2d10 fire damage this last for 1 turn and you gain level 2 of Exhaustion which only half's your speed
Dehydration resistant. description You are composed of a large amount of liquid but your body has adapted to ex-stream heats, your body emits a thick coat of slime that protects you and keeps you at the perfect tempt in hot areas, in addition, when you take damage from fire, that damage taken is halfed
Bronze Slime Dragons
Ability Score Increase. Str + 3 Con + 1
Charged Combat. While in combat you are able as a bonus action to charge up the electricity that courses though you, by doing so your movement speed is doubled and your Breath attack along with hand to hand combat with do electricity damage along with acid damage, this last for 1 turn and you gain level 2 of Exhaustion which only half's your speed
Dehydration-Prone. You are composed of a large amount of liquid and as such, you fare poorly in the burning environments. You have disadvantage on saving throws against Extreme Heat
Copper Slime Dragons
Ability Score Increase. Wis + 4 Int + 2
Chemical combat. While in combat if you are targeted by a melee attack that would hit, as a reaction you can, chemically charge the acids within your body to be stronger, once the attack enters your body you roll a d20 if you get 17 or higher the weapon is destroyed, 17 or higher means acid damage, this works on any kind of weapon, that being swords, dagger, maces, fists, or even magical weapons, you gain level 2 of Exhaustion which only half's your speed, you can only do this ability once per long rest
Dehydration-Prone. You are composed of a large amount of liquid and as such, you fare poorly in the burning environments. You have disadvantage on saving throws against Extreme Heat
Gold Slime Dragons
Ability Score Increase. Cha + 3 Int + 2
Burst Combat. During combat, you may build up intense heat within your body, at first your body begins to dim, as you deprive oxygen to the fire that with inside, once you are ready, you can allow oxygen to enter within your body the reaction begins to make you shine, your golden slime glistens, you are so bright, that anyone within 15 foot radius of you are temporarily blinded and you begin to expand 1 size larger, this last for 1 turn, within this one turn you must do a breath attack or hand to hand melee attack, when doing the attack, you will deal fire and acid damage, once the attack is over you decrease in two sizes, and your body dims into a dark golden shade, to gain your size back, you must drink water, and take a short rest, to regain your original golden color, you must take a short rest, you will also take 2d10 fire damage this last for 1 turn and you gain level 2 of Exhaustion which only half's your speed
Dehydration resistant. description You are composed of a large amount of liquid but your body has adapted to ex-stream heats, your body emits a thick coat of slime that protects you and keeps you at the perfect tempt in hot areas, in addition, when you take damage from fire, that damage taken is halfed.
Silver Slime Dragons
Silver dragons are true friends to all. The silver dragon enjoys the company of humans and elves so much that it will often take the form of a human or elf and live among them for the majority of its life. It should be noted that silvers, like all dragons, believe themselves the most superior creatures in the world. However, apart from the ability to fly, which they enjoy greatly, they tend to prefer the physical forms of humanoids for everyday life.
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
10′ 5″ | +4d8 | 880 lb. | × (3d10) lb. |
*Height = base height + height modifier |
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