Sky Whale (5e Creature)

Sky Whale

Huge beast, unaligned


Armor Class 14 (natural armor)
Hit Points 102 (12d12 + 24)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 14 (+2) 5 (-3) 12 (+1) 7 (-2)

Skills Perception +3
Senses blindsight 120 ft., passive Perception 13
Languages
Challenge 4 (1,100 XP)


Echolocation. The sky whale can't use its blindsight while deafened.

Keen Hearing. The sky whale has advantage on Wisdom (Perception) checks that rely on hearing.

ACTIONS

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) piercing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 5) bludgeoning damage.


Sky whales are huge beasts that drift across the skies.


Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign SettingsOrizon

gollark: `async function(username) { let result = await api.get('euw1', 'league.getLeagueEntriesForSummoner', 'MLR_5XD45pduq2iducsga00c4qi5sWqpaRkadd_E0fFhKXU') return result}` is a really longwinded way to write `api.get('euw1', 'league.getLeagueEntriesForSummoner', 'MLR_5XD45pduq2iducsga00c4qi5sWqpaRkadd_E0fFhKXU')`, by the way. async/await is just nice syntax for promises.
gollark: <@102436520559910912> That's just an anonymous async function, so yes, it won't run if you don't do anything with it.
gollark: To just waste CPU cycles, this has worked for me before when I wanted to do that for some evil reason or other, but it's probably not very sound:```cvolatile long long int i = 0;while (i < [a big number]) { i++; }```
gollark: Oh right, probably.
gollark: If you do just need to make it do something for a bit, maybe just```cfor (int i = 0; i < 100000000; i++) {}```or something would work, though compilers are getting crafty and might optimize it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.