Skweep (5e Creature)
Skweep
Tiny monstrosity, unaligned Armor Class 13 (natural armor)
Senses darkvision 60 ft., passive Perception 11
Keen Hearing. The skweep has advantage on Wisdom (Perception) checks that rely on hearing. ACTIONSSleep Powder. Each creature within 5 feet of the skweep becomes frightened, and must succeed on a DC 14 Constitution saving throw or become paralyzed until the end of its next turn; unconscious creatures automatically fail this save. At the start of its turn, a creature frightened this way can must make a DC 10 Wisdom saving throw, taking 2 (1d4) psychic damage on a failed save. After making three successful saves, a creature is no longer frightened and becomes immune to the skweep's Sleep for 24 hours.
|
This tiny monster can keep its soft, balloon-like body airborn by no more than the flapping of its leathery ears as it seeks out its next meal, targeting creatures that are already asleep or otherwise unmoving. Usually alighting on the subject's head or chest, it quickly paralyzes them with a neurotoxic powder from its fur before extending a long, fine proboscis into the sinuses or ear canal to consume minute, usually inconsequential traces of brain tissue. |
Back to Main Page → 5e Homebrew → 5e Creatures