Skinstealer (5e Creature)

Skinstealer

Medium undead, lawful evil


Armor Class 11
Hit Points 39 (6d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 10 (+0) 11 (+0) 12 (+1)

Skills Deception +5, Insight +2, Stealth +3
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge 1 (200 XP)


ACTIONS

Multiattack. The skinstealer makes two melee attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


Skinstealers are horrific undead monstrosities that wear the skins of their victims like a living humanoid wears clothes. Skinstealers are callous and detached, though they falsify emotions such as joy and anger, and though a skinstealer feigns life, its body is always deathly cold, so it avoids touching others whenever possible.
The rituals required to create skinstealers are known only to the most wicked and perverse of creatures, such as ancient hags and powerful fiends, though they can be taught to debased mortal spellcasters for the right price.

Unliving Impersonators. It is often hard to tell a skinstealer that "changes" its outfit regularly apart from a regular, living humanoid without the assistance of magic, but the flesh a skinstealer wears decays, albeit more slowly than ordinary flesh, so those that seek to discover a potential skinstealer within their ranks find that they must wait for it to out itself. A skinstealer that desires to hide its presence must kill sooner or later or it will inevitably be discovered by the stench of rot around it, but one that kills indiscriminately and doesn't take precautions to cover up its murders will likewise be discovered.
Skinstealers are often sent to kill and impersonate powerful nobles and merchants, while some are created to act as spies or assassins.

Undead Nature. A skinstealer doesn't require air, food, drink, or sleep.


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