Skaven Sharpshooter (5e Creature)

Skaven Sharpshooter

Medium humanoid (skaven), neutral evil


Armor Class 14 (leather armor)
Hit Points 22 (5d6 + 5)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 12 (+1) 10 (+0) 12 (+1) 7 (-2)

Saving Throws Dex +5
Skills Stealth +5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Queekish
Challenge 1 (200 XP)


Keen Nose. The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Sharpshooter. The skaven ranged weapon attacks ignore half and three quarter cover.

Shield Stand. As a bonus action the skaven may deploy a shield stand where it is standing, granting it half cover and +3 bonus to hit on ranged weapon attacks. Whilst the shield stand is deployed the skaven's speed is 0 feet. The skaven may use a bonus action to fold up the shield stand after it has been deployed.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Warplock Jezzail. Ranged Weapon Attack: +5 to hit, range 300/900 ft., one target. Hit: 9 (1d12 + 3) piercing damage and 7 (2d6) necrotic damage.


Warplock jezzails are long-barrelled rifles that require a two-skaven team to load and fire. Aided by its tremendous length, the warplock jezzail is capable of hitting targets at a distance much greater than conventional bows and arrows. The weapon fires a high-velocity bullet made of refined warpstone, which strikes with force capable of punching through a shield, breastplate, and body of an armoured knight. Should the glowing green projectile pass through or embed itself in flesh, the damage can be considerable due to the necrotic nature of the warpstone.

Cowardly Snipers. Although moving too quickly to be seen, the bullets fired by a warplock jezzail leave behind a faint green streak, making it incredibly easy to trace the shots back to their source. For this reason, what started out as a mere aiming platform for the long rifle has turned into a protective device designed to shield the vulnerable skaven team from incoming arrows, bolts, and bullets.


Back to Main Page 5e Homebrew 5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer franchise, and/or include content directly affiliated with and/or owned by Games Workshop. D&D Wiki neither claims nor implies any rights to Warhammer copyrights, trademarks, or logos, nor any owned by Games Workshop. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: I think three results in there sometimes being two possible points.
gollark: It's finding the intersection point of three/four spheres or something.
gollark: Sometimes you get errors with only three.
gollark: Oops, yes, editing.
gollark: Basically, it uses trilateration~~/triangulation~~ (https://en.wikipedia.org/wiki/True_range_multilateration), so you need three or sometimes four GPS servers.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.