Sixteenth Hour - Bytopia (5e Subclass)

Sixteenth Hour - Bytopia

Sorcerous Origin

Long ago, a powerful archdevil called Kankerok devised a way to break down the barriers between planes. Argentahl, god of balance and order, gifted sixteen newborn children on the material plane immense power. Forty years later, Kankerok began his ritual. Unbeknownst to him, the sixteen had been preparing, being recognised as protectors of the worlds by their immense power. They had assembled a massive army of billions, the full forces of the material plane. The army traversed the sixteen Outer Planes, guarding the portals that opened and thwarting those who would attempt to pass through. During this time, the sorcerers conducted an almighty ritual sealing the barrier. After sixteen hours, the ritual and the journey of the army were complete, but during the seventeenth Kankerok enacted a devious plan- he captured the billions of fallen souls that could not move on to outer planes due to the ritual's completion, for it had negated all travel between the planes for an hour after it was complete, and transmuted them into an army of ghasts that marched upon the material plane. For this battle, however, the sixteen could lead the army, and they conquered the ghasts, freeing them in time for their souls to escape to the outer planes. Over the course of these seventeen hours, the fate of the world was changed, causing gargantuan magical ripples across time that cause some to be touched by planar magic.

Bytopian Vitality

Starting at 1st level, choose one of the following benefits:

Wild Endurance

Your maximum hit points increases by 1, and does so again every time you level up.

Ordered Defense

Your AC increases by 1 constantly.

Bytopian Arcana

Also starting at 1st level, choose one of the following benefits:

Wild Magic

You gain two additional cantrips. They are Shenanigan and one Transmutation, Illusion, Evocation or Necromancy cantrip of your choice. These cantrips do not count against your cantrips known limit.

Ordered Spellcasting

You gain two additional cantrips. They are Spectral Shield and one Abjuration, Enchantment, Conjuration or Divination cantrip of your choice. These cantrips do not count against your cantrips known limit.

Bytopian Ward

Starting at 6th level, choose one of the following benefits:

Natural Restoration

As a reaction when an ally fails a saving throw, you can restore 1d10 + your sorcerer level hit points to them. You may do so again when you finish a short or long rest.

Arcane Shell

As a reaction when an ally is forced to make a saving throw, you can allow them to add your proficiency bonus to their AC and saving throws they make for the next minute. You may do so again when you finish a short or long rest.

Bytopian Mastery

Starting at 14th level, you can cast bonus cantrips from Bytopian Arcana as a bonus action. Also, you may cast your skills from Bytopian Ward twice between short or long rests. Also, the effect you gained from Bytopian Vitality is doubled.

Duality

Starting at 18th level, you gain the Bytopian Ward, Bytopian Vitality and Bytopian Arcana skills you didn't choose in addition to the ones you already have.



Back to Main Page 5e Homebrew Character Options Subclasses

gollark: MP4 is not even a very good container.
gollark: Bee you.
gollark: Which aren't really an equivalent category to those but do weird things.
gollark: Also retroviruses.
gollark: There are RNA and DNA viruses.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.