Siren Warrior (3.5e NPC)

Dripping wet and dressed in shabby rags, its claws gleaming in the light. It sways and rocks back and forth smoothly, eyeing you. It looks like a mermaid, but as it smiles, it reveals its ferocious teeth.

Siren Warrior

CR 4

human warrior 3
NE Medium Monstrous Humanoid (Human, Aquatic, Shapechanger)
Init/Senses +3/Listen +1, Spot +1
Languages Common
AC 17, touch 15, flat-footed 13
(+4 Dexterity, +2 natural, +1 deflection (ring of protection +1))
hp 22 (3 HD)
Fort/Ref/Will +6/+5/+2
Speed 30 ft. (6 squares) in human form. 20 ft. in siren form., swim 30 ft. in human form. 40 ft. in siren form.
Melee Claw +7/ (1d4+1/×2) or
Melee Full Attack: 2 Claws +7/ (1d4+1/×2) and a Bite +2/(1d6+1/×2)
Base Atk/Grp +3/+4
Special Actions Siren Song (Ex), Blood Drain (Ex), Sirenum Poison (Su)
Abilities Str 13, Dex 19, Con 16, Int 10, Wis 12, Cha 10
SQ Low-Light Vision (Ex), Darkvision (Ex) 60 ft., Amphibious (Ex), Blood Lust (Ex), Alternate Form (Su)
Feats Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency, Weapon Finesse (claw and bite), Improved Initiative,
Skills +7 Climb (Str), +8 Escape Artist (Dex), +0 Handle Animal (Cha), +10 Hide (Dex), +3 Intimidate (Cha), +1 Jump (Str), +4 Ride (Dex), +12 Swim (Str)
Possessions ring of protection +1, 500 gp (kept in her lair)
Low-Light Vision (Ex) A siren warrior can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions.
Darkvision (Ex) Darkvision is the extraordinary ability to see with no light source at all, out to 60 feet. Darkvision is black and white only (colors cannot be discerned). It does not allow sirens to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a siren to gaze attacks normally. The presence of light does not spoil darkvision.
Amphibious (Ex) Regardless of her form, a siren warrior can breathe both water and air.
Blood Lust (Ex) Sirens crave fresh blood, and will take it any way they can get it. If a siren doesn't get at least a half-pint of blood to drink every 24 hours, she becomes Hostile, suffering a 2 Charisma penalty and must make a Save DC 15 or treat anyone who interacts with her with unprovoked aggression. She may likely attack, interfere, berate, or avoid others as she sees fit.
Alternate Form (Su) A siren warrior can change to or from siren form as a standard action. A natural siren remains in whatever form she had upon her death, as do any separated body parts.
Siren Song (Ex) 4 times per day, a siren warrior can screeches a horrific discord. A burst of sonic energy radiates 30 feet from her in all directions. All creatures within the area take 3d6 sonic damage. Targets are allowed a Fortitude saves DC 14 to avoid becoming dazed for one round. Other sirens are naturally resistant to Siren Song. Creatures with blindsight suffer a -4 circumstance penalty to their Fortitude save.
Blood Drain (Ex) A siren warrior can deal a ghastly wound to a living victim with her sharp fangs by making a successful grapple check. If she pins the foe, her bite drains blood, dealing 1d4 Constitution drain each round the pin is maintained.
Sirenum Poison (Su) If a siren warrior hits with her bite attack, she may choose to inject her poison. Any humanoid, Fey or giant injected with a siren’s poison must succeed on a DC 15 Fortitude save or become nauseated for 1d4 minutes. One hour later, the victim must make a second save, at the same DC or contract sirenum. A siren warrior can only produce enough poison for one bite every 24 hours.

Siren warriors are a scrappy bunch. With little in the way of training, equipment and skills, they use what they have to survive and take down prey.

Tactics

Siren warriors prefer to attack in concert and concentrate on weak looking prey. If the situation looks grim, they will often retreat. If they attack a boat, this means simply jumping back overboard. Typically, they attack under cover of night or during a storm or rain.

They may simply try to sink small boats and attack their prey once the ship is waterlogged.

Occasionally a siren warrior will employ trickery and pose as a human before transforming to strike her unawares prey.

Anything that she steals away or isn't using is kept hidden in her lair, often an underwater cave.


Back to Main Page 3.5e Homebrew NPCs CR 4

Back to Main Page 3.5e Homebrew NPCs ECL 5

gollark: In any case, how many unicorns are powerful enough to do that sort of thing?
gollark: Not how *human* geopolitics works.
gollark: They're, er, nice?
gollark: Yay!
gollark: ... Discord.
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