Singing Whale (5e Creature)
Singing Whale
Gargantuan beast, neutral good Armor Class 12 (natural armor)
Skills Perception +5, Performance +8 Echolocation. The singing whale can't use its blindsight while deafened. Hold Breath. The singing whale can hold its breath for 30 minutes. Keen Hearing. The singing whale has advantage on Wisdom (Perception) checks that rely on hearing. Innate Spellcasting. The singing whale’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: Speak With Beasts. The singing whale can communicate with seabirds and marine mammals as if they shared a language. ACTIONSFluke Smash. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 25 (3d12 + 5) bludgeoning damage. Captivating Song. The whale sings an entrancing melody. Each creature within a 60-foot radius of the singing whale must make a DC 14 Wisdom saving throw. On a failed save, a creature is charmed by the singing whale and remains so for as long as the whale continues to sing. If a creature’s saving throw is successful, that creature is immune to the singing whale’s Captivating Song for 24 hours.
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Singing whales are rare and elusive creatures with the power of human speech and a talent for song. It is said that they wish only to bring joy to the hearts of others with their majestic performances. Alas, more than one singing whale has been laid low in the mistaken belief that its songs were sung by a bard trapped in the creature’s stomach. |
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